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This user has reviewed 5 games. Awesome! You can edit your reviews directly on game pages.
Necromunda: Hired Gun

DOOM/Rage2/Borderlands in Necromunda

This is one of the best looter-shooter FPS games I've ever played! The jank just makes it better! Unlike Rage2, I don't have to drive anywhere. I just go and kill with my awesome powers. Just like DOOM, I shoot a lot! The guns are just better here! Just like Borderlands, you consistently get better guns. And I get to customize them to fit my style! Very good game! Well worth the $8 (+ whatever Cosmetic DLC to support the creators). (Art pack DLC is bullshit and should be in the nonexistent manual; hence why I didn't buy it).

2 gamers found this review helpful
Necromunda: Hired Gun - Artbook

Artbook DLC is weird

Buying games in the '90s and early 2000s was awesome! They came books that had instructions and art in them ! Now our games are all digital, and we don't have manuals any longer. Sad! Necromunda: Hired Gun is a very fun game btw This DLC is just shit.

1 gamers found this review helpful
Warhammer 40,000: Mechanicus

Great turn-based strategy game

I received a discount code from GOG for 70% off this game, and I'm glad I took advantage of it! This game has great atmosphere, adheres to Warhammer 40k canon, and is addictive. There's a learning curve, and the first game or 2 may result in abject failure, as mine did; however, I recommend playing through blind before reading any strategy guides or watching any lets plays, because you'll learn quite a bit and have a great time, even if you're failing. It requires you to pay attention to small details, and it pays to take your time and move in slow, deliberate steps when playing battles and when upgrading characters. Focusing on the rewards for missions is important, as some of the items you can earn early on will likely remain a standard for much of the game. I like how much attention was paid to the rules of Warhammer 40k tabletop, as it almost feels like I'm playing it, except for the layout of the turns, which is apparently based on speed or initiative - it isn't explained what criteria is used for who goes first, except when the Necrons awaken to always go first. I especially like that it isn't another X-COM clone, as: cover doesn't exist, and only line of sight is observed; there is no percentage to hit, only a range of damage, which is subtracted from the target's armor; and the opportunity melee attack when enemies move away from melee range. I would buy this game at full price and not regret it. I only wish the manual was included, if it has one; a game this in depth should have a large manual to explain the mechanics.

2 gamers found this review helpful
Mutant Year Zero: Road to Eden

Unique setting with challenging gameplay

I read about this game before it came out and was curious to see what it would be like. I'm glad I waited, as they patched it for issues with earlier AMD CPUs (I have an FX-8350) among other bugs. After playing the brief demo, I knew it was going to be the next addition to my growing library. I don't see the similarities with Fallout, short of it being set in a post-apocalyptic world, that others do, though I definitely see the similarities with X-COM's combat with both the mechanics I enjoy and the bugs that plagued X-COM, such as difficulty with navigating between vertical areas. Other than that, the game has a unique style of exploration. I was initially thrown off by using the keyboard to move rather than the mouse, but it all became clear to me after playing for less than an hour. Exploration is key, as it's important to find all loot to afford upgrades and items, and watching enemies' patrol routes is imperative for successful ambushes. Ambushes and the setting are my favourite unique attributes this game has to offer. Running into combat will get you killed quickly, while setting up ambushes on patrolling enemies to thin their ranks made for a thoughtful mechanic. There were a few times when I had to get a critical hit to be able to successfully ambush the target, which was one of the more memorable moments I had in the game. The setting was believable, even with its cartoon-like graphics, and the Ghouls were an interesting take on enemies who lived in the Zone: the game's name for the post-apocalyptic wasteland. The several types of Ghoul added more fun and helped to plan which targets to take down first and which could be left for later. The robots were also vexing opponents, the Medi-bots being a particularly annoying foe. I would recommend this game to anyone who enjoys '90s games with an isometric view and turn-based combat. It's fun, funny, and will make you take your time to think before you act. I hope the expansion adds more of the same!

1 gamers found this review helpful