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Cyberpunk 2077

No dual wielding.

Yeah, this is a one-star review on the basis that they did not (and still haven't) give us dual wielding. This was one of many cut features (like wall-running, to name another) that was something I was very much looking forward to. They talk about how you can "play your way", but I certainly can't. In my fantasy, my character can dual wield. Really, the only option I have for this is to us the mantis blades, which I do like, but that's not the point. NPCs can dual wield in this game and there are multiple instances of such. To add instult to injury, the Collector's Edition statue is shown dual wielding, so they very much planned on this being an intended feature. I'm sick of wannabe coders talking about how complex dual wielding is and jumping to white knight for the devs who cut the content. CDPR fanboys, put it on a t-shirt. There are ways they could have implemented it. Even if they weren't able to integrate a full featured version of it, I'm fairly certain they could have had specific sets of matched weapons that would have at least been an olive branch. I'd have been more than happy with a set of matched pistols or knives that would function as a "single" weapon, but would visually give the representation of dual wielding. They clearly did this with the mantis blades, so they could have done it with other weapons. Is CP2077 a good game? Yeah, overall it is a soild title and I admittedly do like the story and the vibe of Night City, however, the sad reality is that it's primarily going to resonate with me as a symbol of broken promises from a studio I once I genuinely loved.

6 gamers found this review helpful