

The game has interesting depiction of depression. It is very unique horror game and you can see that a lot of love has been put in to it. The art work is fantastic. Sound design is perfect. Sadly, the game is not really polished. While the art style is great, a lot of the assets are reused and enemy types are limited. The game is short (3-4 hours) yet the game feels like it drags on because background and enemies remain the same for . . quite some length. Would I recommend this game? Yes, but just know that the game is in unpolished state. I hope that the developers can expand the game later with a remake or DLC update.

The game basically added artificial difficulty layer by having the save point as far far far away from each other. Admittedly I am not at all good. Took me roughly an hour to get to what seemed to be a check point: A crystal. When I died I respawned at the crystal. I was like 'Awesome! I finally made it to the check point.' After playing half of hour more, I felt I had a good session and wanted to go to sleep. After exiting out of the game, I saw a glimpse of the message which contained. All my progress was gone. Apparently, the save point is given after the boss fight which is more than 3 crystals away. What this game wants you to do is to play only this game for next several days and put countless hours. No, you are going to have to put more than couple hours per session if you ever want to have any hope of beating the game for weeks. It is almost two thousand god damn fourteen. There is a reason why all modern games have sensible save feature. I understand the appeal for some people, but I can't play this because of the extreme time constraint. No, I don't want to solely devote to this game for days. I have other games in my library and I need to play them as well. I almost want to demand a refund, but it is my fault for not checking the game before purchasing.