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Homeworld® Remastered Collection

Auto-scaling makes the game unplayable.

The game might be fun, but I'm basically stuck on the 3rd mission and can't win it without going back to the second one and playing it differently. You might think I'm a bad player, just whining because I can't "get gud" and beat the AI. Unfortunately it's quite the opposite. I've played so well on 2nd mission that on the beginning of the next one I face about 7-9 powerful enemy ships. They destroy 2 out of 6 cryo pods before my entire fleet is out of the main ship. To make things worse, it all happens during cutscenes so I can't even maximize my micro management by making ships asap, rebinding ships and attacking the enemies. This is gamebreaking and other players reported this issue. To make it winnable I should basically destroy my own fleet before going into the next mission because the enemy power scales based on my own. Why even build more units then before going into the next mission? I would love to get a "patch" players made to turn this game breaking feature off, but I've found it only on steam so far. tl;dr The game forces you to play bad and if you don't comply, you will get punished in a way that makes the game unplayable and a chore. 1/5 do not recommend. Ps. You can technically play the "original" version where this feature was not implemented. From what I've read however it's a thing in original Homeworld 2.

46 gamers found this review helpful