This is not a Syndicate game in any way shape or form. This a Commandos clone. If you want that, great. But I was expecting a spiritual successor to Syndicate, where violence was a valid, and usually necessary, means to accomplish a mission. Stealth in this game is mandatory; getting spotted will call a never ending supply of guards that will always be better equiped than your agents, and you will die. Guards are complete bullet sponges and you can not directly control your agents gunfire, only designate them and targets and watch as 70% of the bullets miss. Stealth options are paradoxily limited, with only your starting pistol capapble of doing a one shot stealth kill, only one agent being capable of a silent melee takedown, and sprinting eating all of your agent's energy in 2 seconds. Visuals are excellent. Music and repititive and forgetful. All and all, another Kickstarter disapointment.
Another game GoG clearly did not check to see if it actually worked. Graphic problems are abound with no clear fixes. If your HUD isn't missing, then your frame rate will be in the single digits. The game, if it works, is fun enough. Not as memorable as Shogo, in my opibion, or nearly as good as the first game. 3/5 if you manage to get it working. GoG, stop releasing broken games. Please.
Not a strategy game for those who are not into fast, frantic RTS experiences. While this may not demand the micro that Starcraft does, it's still a mess if you prefer time to think. Procedural map can mean you can be set in losing position at the start of a mission. Dev's have swore up and down the AI does not cheat, but I dunno. Control scheme is interesting, using your leader as a mouse cursor; it's obviously designed with a control in mind, and I can dig that. Wouldn't know about multiplayer, I have no interest in it in any game. I REALLY want to like this game, I do. I love the art style, I love the music, I love the unit designs. But it does nothing but frustrate me every time I try to get into it.