The story is not-at-all engaging, first and foremost. You get to a place, nothing is explained, and somehow you're supposed to fix everything. Question: out of the 127 interactable, which do you start with? Good luck figuring it out while you search for the plothook in the first two hours. Controls feel shabby and amateurish, it's like sliding on butter while occationally hitting invisible walls. In what i presume would be the first act, I encountered a gamebraking bug,that can only be fixed by restarting the game, or constantly keeping separate backup saves on your computer, as the game uses an autosave feature that doesn't even let you reload checkpoints. Also after walking 2 hours in circles, you get tired of the music, but at least it's atmospheric. The only thing this game has going for it is it's looks. I was amazed by the graphics the first time I started playing. Coloration and models look just the way they're supposed to look in this cartoon-ish enviroment. Imagine Firewatch, but with RTX turned on. You can capture a player without giving too much of the story, like Talos Principle did. I just don't find the motivation to go around once again the entire town just to see if anything changed after i moved a stick slightly to the left. This game could be fun if you had someone next to you recyting the complete guide, because then the two of you could see all the spectacles without frustration. My advice would be to hire some more testers next time.