

Removed features and I'm not sure the online actually works right. Steam seems to have a current average of 2000 players; no such information regarding GOG games but it seems to be it must be a lot less. I've never gotten my pawn hired at any point during my playthroughs, so I might as well just get myself an "offline" steam version and transfer my save, and at least be able to enjoy the photo mode. GOG.com: Same price, extra work, inferior product

Fahrendigo Prophecheit is the second game directed by David Cage, a creepy french weirdo who loves studio apartments, shower scenes, unintentionally awkward sex scenes, having female characters almost get murdered and/or raped, and is known for his collection of child photographs of teen actress Ellen Page. Unluckily this game only contained the first three of the David Cage staple. I say 'unlucky' because if he had gone full creepo people might not have showered his game with praise for being so rich and detailed and "cinematic". Much like his previous (and first) game, Omikron: David Bowie, the first half-hour of Celcius Revelation shows promise. You find yourself stuck in a public bathroom as David Ca- I mean, Lukas Kane, blandest man alive. With a knife in your hand, a corpse on the floor, a cop outside the door and a time limit, you must clean up the scene of your crime and exit the diner as unsuspiciously as possible. Or you could half-ass it and sprint out the door. And then, just as you might think it's gonna be a game about outsmarting the law while trying to figure out why, exactly, you murdered a guy in the toilet, BOOM! Now you're playing as THE COPS, interrogating civvies and sniffing out the very evidence you just spent the last five minutes hiding. "Wow!" you think to yourself, "A cat-and-mouse game where I play both sides! I wonder how renowned Omikron director Davide Kage will make this work? Surely this game isn't also going to start sucking right at the point where the demo ends and the full release begins?" "Oh. Oh no. I played the bad game." However, these were the early 00's, so people were quite willing to eat this shit up and say "ahh, oui oui, verry cinematic, le masterpiece videogame". My advice to you, be you newcomer or returnee to this game, is to watch a Let's Play. A funny one. I recommend the 'sw1tcher' channel, they did all his games and treat them suitably. They're pretty stupid but they're alright. Please Don't buy this game.

Poor controls, poor unit AI, poor camera angles, poorly explained mechanics and objectives and a frankly unreasonable 'Economic Campaign' (plus a few bugs out of nowhere that, while not gamebreaking, surely lost me a couple of missions) It is not a "casual" game, you liar. It's a game of repitition and memorization, as near every mission after the first half-dozen or so hits you with something unexpected and forces you to restart the level. Wolves and bears killed all your farmers and you have no way to repopulate? Start over, stupid! A giant fire breaks out and burns down all your buildings mere seconds after the game informs you that you can build wells to put out fires? Back to the beginning, moron! Multiple near-simultaneous plague/pest/crop death/locust swarms while overpowered bandits kill all your lumberjacks? Eat shit, idiot! Had even half the effort that had been put into the superfluous, overlong and dull as shit "story" cutscenes been redirected to making some proper tutorials or making sure the code can't throw a dozen 'bad events' at you in the span of about three minutes this game would have been a real joy. But it isn't. It isn't the "casual castle builder" some of you seem to think it is unless you start a custom match and lower the difficulty to absolute rock bottom and even then you need build an army with the speed and efficiency of a korean Starcraft player (unless you're fighting the rat). The nineties were a garbage time for games, and your nostalgia sickens me. Stronghold Crusader was better in every way and it was still dull. Now excuse me while I go projectile vomit on Stronghold 3D. 0/1999