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This user has reviewed 12 games. Awesome! You can edit your reviews directly on game pages.
Elminage Gothic

I'll just quote a recent chat message:

"Just now in Elminage I got mugged by thieves after being given a quest, so I paralyzed the quest giver thief, killed all his friends, had my thief painstakingly unequip all of his stuff and steal it, then merc'd him. Then I confused a unicorn and it chopped its own head off. How does this game even have bad reviews" This game is for masochistic freaks, and I am apparently one of those because I can't get enough of this game for some reason. Get it on sale for $2 if you're unsure, I went in prepared to absolutely hate it and ended up loving it instead.

1 gamers found this review helpful
Tails of Iron

You played Tails of Iron for some time n

ow. Do you mind sharing your rate?

The Longest Journey

You played The Longest Journey for some

time now. Do you mind sharing your rate?

1 gamers found this review helpful
Teleglitch: Die More Edition

No suspend feature kills it for me

I thought exiting so I could go cook dinner and do chores would suspend the run and resume where I left off, but after restarting found that the save was just completely deleted and I had to start the entire run again. Except I didn't start another run because I'm not wasting further time with a game that's stupid enough to not have a suspend feature. Should be pretty obvious that even in permadeath games people might need to stop playing for a bit to do things that are more important than video games.

Disco Elysium - The Final Cut

Impossible to revert to the original

Bought the game when it released in 2019, recently downloaded the Final Cut update. Been having technical issues, the biggest being that mouse controls *do not work* unless I turn on my bluetooth game controller. So in other words, in order to play with mouse I need to drain my controller's battery. Yikes. And the new voice acting just plain sucks in my personal opinion, biggest offender being that the same deadpan voice actor is used for all 24 of your inner voices. (And seriously you can't just un-Cuno the original Cuno voice like that, what were they thinking?) There is a "Classic" option that does basically nothing, so essentially this update cuts content that was in the original game... very unfortunate creative decision on the developer's part. Anyways, on to the reason for the 1 star. You know how GOG advertises a rollback feature for game updates so you can go back to earlier versions? That apparently doesn't apply to big updates where they rename the product listing. Earlier versions of Disco Elysium are just completely gone. I contacted GOG and they said "the old installer is no longer supported and therefore unavailable" and I need to contact ZA/UM to ask for them to help me out (which I did, but I'm not holding my breath they'll even answer my email). I've been buying games on GOG for 8 years and even before Galaxy Beta on the old website, you could choose to download older installers off the website. The fact that this pro-consumer bit of reassurance can just be jettisoned like it's absolutely nothing is making me question if I'll be buying anything on GOG in the future. At least on Steam you know everything auto-updates and there's nothing you can do about it, with GOG it feels like a total bait-and-switch. I'll at the very least be uninstalling Galaxy and manually downloading installer .exes from now on. Who knows when something like this will happen again without absolutely no warning.

88 gamers found this review helpful
Knock-Knock

Vague mechanics w/ unfair consequences

I was enjoying this game despite its simplicity up until the very end, where progressing through the game as usual suddenly caused me to get an instant game over. Like, not a special bad endings game over, but a regular one. Why? I honestly still don't know. Knock Knock has a very basic repeating gameplay loop of 1) turning a clock inside your house, 2) wandering around a forest, and 3) doing the actual horror gameplay where you deal with actual threats. None of the mechanics in the game are really explained past the tutorials, so you must simply stumble through the game to the best of your ability until you figure out what allows you to get through the part of the game with threats. And it lets you proceed, except there are apparently 4 different endings (one being the aforementioned one, which is just a regular game over where the ending is supposed to be) that rely on actions you do and do not take through the game. Partway through the game, a meter suddenly appears, but the game never explains what it's for, how or why it takes damage, or what the consequences for it running out before the last level are. I'm all for in-game actions affecting the ending, but only if those actions make some shred of sense and there's some understanding of consequences for actions. By simply playing through the game to the best of my ability, I've somehow prevented myself from experiencing any ending whatsoever. I don't expect to get the best ending playing a game on my first playthrough, but I do expect AN ending. As it stands, my reward for spending $10 and hours of my time was what most people would assume was a programming error that prevented the game from concluding. Considering it takes quite some time to do a playthrough, I decided to just look up the endings on Youtube. I'd recommend just watching a let's play of this game unless you can get it for a couple of bucks on sale.

12 gamers found this review helpful
Pathologic 2

I like it. It's the story of strong people in a tough situation. A story of responsibility, the will to cleanse your doubts, the power to go on despite the exhaustion and mistakes, the wrongness and incomprehensibility. It's hard, but meaningful. And I am happy to be here. ♦ Good for you.

7 gamers found this review helpful
Mutant Year Zero: Road to Eden

Awful encounter design ruins it

This game looked right up my alley. Snarky mutants, turn based tactical combat, looting urban ruins. The writing is hackneyed and a little too on the nose with its attempts at humor but I was more than wiling to give that a pass for some solid gameplay, which I soon found was far worse than initial impressions would indicate What really kills the experience is that you have to eventually kill every enemy in order to progress, and some encounters ("High Road" being an egregious early example) leave you with precisely zero tactical options, forcing you to take tons of damage whittling away at enemies life bars. Damage is only healable with medkits that cost a considerable amount of money; even back at the home base area, you have to buy and use medkits to heal. With the more lousy enemy formations, you essentially have to savescum on every round in order to never miss and get as many crits as you can in order to brute force your way to victory. Taking extra damage because you missed a single shot can render the game unwinnable in future battles and force you to reload an earlier save or even start the whole game over (personally I'd opt for uninstalling). Stealth is only important for initial positioning before starting battle. If you don't 100% kill an enemy with silent weapons in the first round of ambushing them, they are guaranteed to alert every other enemy on the map to your exact location and then stealth is completely out the window. Even non-boss enemies have absurdly massive health meters and armor for no apparent reason, making them a huge pain to take down. Nearly invincible healing robots run halfway across the map to revive enemies you already killed. The whole experience of trying to play this game just sucks and feels bad. I'd be all for a game that's stacked against you if you were given good opportunities to overcome all odds, but the lack of proper map/encounter design prevents that. This is the framework of a good game with poor execution.

27 gamers found this review helpful