

I should of read ´em more closely. This game has great animation and okay sound but is hampered by seriously floaty controls and no air-control while jumping too. I understand that you are making your game 'hard', but I´m with team There-Is-No-Excuse-For-Not-Having-A-Save-System-In-20XX.. so, yeah. Floaty controls, jumping is not very precise, should have read the reviews. Loads of people like this game, but me, I would need more of those saving-crystals.
What some people forget is that most good old dos-games run perfectly well on modern pc´s, no matter the hardware; the argument that one should be thankful for whatever developers throw our, the consumer's, way, since the game would otherwise not be playable, is utterly void. The old "Z" runs in dosbox plus there is an open-source solution to run it as multiplayer in windows without issues. The version on offer as "Z: The game" has control-issues, stemming probably from it´s heritage as a port for mobile touchscreen-devices. Why, now, should the consumer accept a flawed product that is poorly optimized for the respective platform (the windows personal computer), when there are still better solutions? Until the promised (or so I hear) updates are being made to "Z: The game", the low ratings universally given are perfectly justified.
I played this for about half an hour before giving up on it. The gameplay mechanics are very repetetive and boring, since they seem to consist of nothing more than shooting pod A at thingymajig B to open a set of doors. Adding the akward dialogue and cheesy voiceacting, floaty controls and mediocre visuals, I couldn't endure another minute of it.

As someone already mentioned, had this not been made by an indie-developer, it would not have gotten nearly as much praise. The game starts of well enough with the beautiful rainy scene and atmospheric music and sounds, and the pixel art is really engaging to me, personally, and I felt quite drawn in. But here´s where I felt I was being lead on: you just keep returning to the same 3 backgrounds in the rainy streets. Obviously with the indie-constraints they weren't going to make a new across-the-globe-romp, like 'Fate of Atlantis', but I was hoping to see at least a couple of interesting spots on the planet. It just feels like the artists drew the space-station and the city backdrops and then went "alright, that´s yer lot, everything has to play out in these two settings", and that´s what they did. I was a bit disappointed because I thought there would be more to explore. It also doesn't help that the game is so linear (okay, maybe a snobbish complaint for a point-and-click adventure game).

In itself it is a great game, but like many pc-conversions of the time it doesn't hold up to the amiga version. Graphics and sound are way inferior. So if you want to play this one get a .rom and play it on an amiga emulator! Cannon Fodder II on the pc was a bit better but still not great.