Some people don't care for how the city building has changed and the scale increase, I like it fine, the problem is how it and all the other mechanics introduce so much pressure and tension. This is the fundamental problem with games like this and cities skylines. There's approximately one correct way to do things in such a way that the game actually becomes pleasant to play, the more you deviate from this one correct path, the more frustrating and stressful the game becomes in proportion. This becomes clear RIGHT from the get-go where they fail to explain the fundamental district synergy mechanics you need to know to even get your city off the ground and get past the first two hours of the game. Even then, when you're doing what you're supposed to do, you end up sitting their, not playing the game waiting for your resources to tick up so you can actually build something. This wasn't the case in Frostpunk 1 because you could always pull laborers from whatever job they were doing, Now, the economy's scale has increased to such a point that there's no point in pulling people off of jobs because it won't even get close to solving the problem, even in the short term like in the first game. You just end up endlessly holding the 3x speed button waiting for heatstamps or materials or prefabs or laborers so you can desperately try and shore up literally every resource in the game that you're somehow not making enough of. And all the while you're doing that the games punishing you by killing people with frostbite or increasing the tension or lowering trust, the first game walked a very fine balance with the amount of stress that was in it, this game I think they've gone overboard and introduced too much friction between all the mechanics. It just rapidly devolves into hold 3x speed and wait simulator while you slowly lose the game.