I go by the great, good, bad scale of grades, where great is just a fundamentally great game that has very little flaws and the pros outweigh the cons by a longshot. Good is that it's still an enjoyable game but it has it's flaws that can either turn people on or off, and bad is that pretty much everyone will recognise the pile of garbage that a game can potentially be. This game is Good, with a potential of sliding either into bad, or great in the directions they'll push the game to. With the first update that should drop in June/July, I feel as though they're going to make progress into turning this game into something great, as the turn-based gameplay will have a speedup option, alongside optimizations--as the one major flaw this game suffers at the moment is that you can recognise that this game probably needed an extra month or two to smooth out a lot of things. I feel with the content that BATTLETECH has to offer, at the moment if they keep their hands tight on what they want this game to be, then there is almost an infinite amount of room to expand in a lot of different directions when it comes to DLC and the battletech universe. However going onto gameplay, it's fun, it's basically X-COM minus the overwatch button which is instead replaced by reserving a turn for the next round (which is something I still gotta figure out as they don't do too much explaining). You might need to restart the campaign at least once as it's easy to progress through the story until you realize the handicaps, when a mech is destroyed/crippled in a mission, it can take up to 4 months for both your mech and it's pilot to recooperate while you're only floating on 200,000 credits which are eaten up by monthly debts (which average out early game to be about 100-200k). This means that early game, you can go broke really easily without the game holding your hand telling you what not to do. All n' all, it needs improvements. Good game, with potential to expand into something great.
I go by the great, good, bad scale of grades, where great is just a fundamentally great game that has very little flaws and the pros outweigh the cons by a longshot. Good is that it's still an enjoyable game but it has it's flaws that can either turn people on or off, and bad is that pretty much everyone will recognise the pile of garbage that a game can potentially be. This game is Good, with a potential of sliding either into bad, or great in the directions they'll push the game to. With the first update that should drop in June/July, I feel as though they're going to make progress into turning this game into something great, as the turn-based gameplay will have a speedup option, alongside optimizations--as the one major flaw this game suffers at the moment is that you can recognise that this game probably needed an extra month or two to smooth out a lot of things. I feel with the content that BATTLETECH has to offer, at the moment if they keep their hands tight on what they want this game to be, then there is almost an infinite amount of room to expand in a lot of different directions when it comes to DLC and the battletech universe. However going onto gameplay, it's fun, it's basically X-COM minus the overwatch button which is instead replaced by reserving a turn for the next round (which is something I still gotta figure out as they don't do too much explaining). You might need to restart the campaign at least once as it's easy to progress through the story until you realize the handicaps, when a mech is destroyed/crippled in a mission, it can take up to 4 months for both your mech and it's pilot to recooperate while you're only floating on 200,000 credits which are eaten up by monthly debts (which average out early game to be about 100-200k). This means that early game, you can go broke really easily without the game holding your hand telling you what not to do. All n' all, it needs improvements. Good game, with potential to expand into something great.