Excellent combat, meh everything else
DISCLAIMER: This review is basically based on me playing the PS2 port, way back then.
A game, I feel, consists of two things: The core, the concept, the bare bones that is the center of the game. And then the flesh, what turns the game from a concept to a full game. And Grandia II had bones big enough for a whale.
Unfortunately, it only had enough flesh for a squirrel.
The bones in this case are represented by the combat system, and even to this day, I find that it's one of the most immersive and action-filled turn-based combat system I've ever played; requiring actual player skill no matter how much you strengthen your character... And leveling up is just the start of this, as you also acquire special and magic coins, which you then use as you wish to strengthen your special and magic attacks. And if that's all you require from a JRPG game, then BY ALL MEANS, do play this game; you'll probably like it more than I did.
For what I didn't like about this game was that it didn't have -anything- else than a great combat system. See, at this point (early 2000s), I was used to JRPGs generally having subplots, at least limited exploration, sidequests, minigames... And this game has practically none of this -at all-. And it also didn't help that the dialogue (and the voice acting of such) made Final Fantasy X look like it was an Oscar-worthy Hollywood movie in comparison.
Of course, in these days, most JRPGs doesn't seem to have anything but the "bare bones" (even Final Fantasy games no longer have real side-quests and minigames), so for those of you that enjoy games like The Legend of Heroes and other modern JRPGs... You will probably not be disappointed, for you don't know what you're missing. You should feel free to enjoy the game for what it is, rather than lamenting what it lacks; and you should leave the curmudgeonly opinions of an "old" gamer behind.
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