Its a Rogue like game. Think FTL meets XCom meets Jagged Alliance. But with the emphasis on it being Rogue like. The storyline is there just to hold things together, not to excite you with prose. You will need to play it multiple times, not for the story but to open up more variants and stuff to use. Each run could take you an hour or so depending on how much you micro-manage. The nuts and bolts of the game itself is very simple. You have a ship and you go from node to node to do stuff. All the combat is ground. No ship vs ship. The ground combat is elegant enough that you need to think before you blindly charge in but doesnt bog you down with details. Turn based. 2 action points a merc. You can move and shoot or use special abilities. Abilites are powered by a resource which builds ups as you shoot or take damage. Multiple classes of Mercs. You start with 3 types but you can open up another 3 more as you play. Different classes have different abilites which you can pick as you level up. You have a decent paper doll for your Mercs. 2 weapon slots, 2 armour slots and 4 other equipment slots. Gives a fair bit of customisation. Your ship also has equipment slots which you can mess around with depending on the ship and your play style. Plus, you can also customise your Mercs avatars too. Head, body, voice, colours, etc. Its not a great range, and frankly they all look like runaways from the Lego Movie, but its a nice touch. After you finish a run, depending on how you did you get Points which you then use to unlock more stuff for the future. Which I thought was pretty simple and effective. All in all, after mutiple hours into the game, I felt more than happy with the game. Its a Roguelike, which I like. Its turn based, which I love. And its got enough micromanagement that I can use the strategy muscles that have athropied from all the clickfest games out there.