checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 3 games. Awesome! You can edit your reviews directly on game pages.
Beatbuddy: Tale of the Guardians

Buggy and Broken

This adventure needed more QA. I got softlocked and had to restart a chapter on more than one occasion. The first happened after I'd just done the first timing puzzle, so I approached the next the same way and got stuck. At multiple times things just break, usually something that needs to activated or toggled doesn't change its state and you end up having to restart. If restarting just to make progress wasn't annoying enough, there isn't much more incentive as the in-game extras also don't work. I assume they are pictures of concept art; they don't work for me. Given that I've tried to get into this game 3 separate times and have always managed to bore myself into quitting after a couple of hours, perhaps it's obvious why this review is so negative.

1 gamers found this review helpful
Tomb Raider IV-VI Remastered

Unfinished Remaster

I started with TLR (TR4), and made it about 2/3 the way through before running into unfinished content. It's like Lara runs down an alley and the world slides back 3 generations or 25 years in fidelity in an instant. Reportedly, Chronicles isn't as bad; I wouldn't know. And reportedly AoD is still janky; again, I wouldn't know. And reportedly people like me "should be patient" and "wait for a patch." I was once paid money to beta test games in active development. TLR needs some people like me in dev and QA to polish this. Aside from the small issue of the game shipping half a year ahead of being ready for market, the game is also lit flatly. It lacks volumetric effects in many places, and because textures are lit by light sources rather than illuminated per object, the world appears dark or washed out or grey depending on how much light is present. The original design popped, with light and dark being used to convey all sorts of information to the player. In these remasters, much of this design language is lost. If I had a magic wand and the inclination to fix this effort, I'd take all the upscaled assets and import them into the original lighting engine so that we can see some contrast in the game world again. I'd also sort out Lara's model which is sorely lacking hips and resembles a prefect/hall monitor rather than an athletic woman. The scope for how good IV-VI could be is capped at a 4 for me, as they'll never revisit their design stage and address the lighting problem. A real pity and missed opportunity.

17 gamers found this review helpful
Prince of Persia

PoP Theme Park Ride

The negatives stand out though the theme, graphics, sound FX and orchestral music are top notch; it falls flat on basically everything else. The story is a classic - the god of decay has corrupted the land and is about to escape from prison leaving you to restore the land one zone at a time. Your companion is key to the plot but little changes throughout the adventure and the twists come as no surprise. Its also unfinished, this being the 13,372,805th game which ends on a cliffhanger. Thoughtfully, the real ending was ripped from the game and packaged as the world's 525,858,542nd DLC and features no tangible changes and another subtly different cliffhanger. NPC Characterisation fairs a little better insofar as there is some - you find out about the world and your companion through conversations, then grow to hate her as she flirts with settling on one of the personalities she'd read genuine people had. The prince also flipflops between personas and while scenes are congruous in isolation, I challenge you to drink every time you fail to predict the tone of a cutscene before it plays out and see if you can render the game challenging through insobriety. Gameplay is mostly traversal - it's ok, but its slow and stiff with constant interruptions to pace due to the prince 'catching' Elika when she catches up. Your glove slows descent and can't be released so you grind down every wall. There are some nice touches like the vertical poles which flip you 180 and the rings to extend wall runs, but the supermove pads are nonsense and bounce you around the levels arbitrarily. Combat is frustratingly basic and riddled with quicktime events and randomness, and finally, there are 3 very simple linear algebra puzzles in the game. Overall, PoP is weak. It's not terrible despite the above whinge-fest - it just suffers from a low skill ceiling that doesn't allow for faster or more risky play - it's like a safe, on-rails ride without the candyfloss and queues.

5 gamers found this review helpful