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This user has reviewed 11 games. Awesome! You can edit your reviews directly on game pages.
Asterigos: Call of the Paragons

This DLC is bulls

An insult to the player. This is the worst DLC I ever had the displeasure to touch. I want my money back. Yes, you have a platforming level to dodge fire bulls, plus waves of terrain, all of which damage and stunlock you to failure. Then, you have archers shooting ice arrows leaving ridiculously damaging and lasting slide traps. Oh, and the camera is locked! :D Then, after an agonizing long time bearing this BS, you get the boss fight. This is only one of such "challenges", all of which are chores. This is what happens when a Dev utterly fails to GIT GUD at understanding what a souls-like even is. And even if it wasn't, it's just embarrassing design. SKIP IT!

Asterigos: Curse of the Stars

Nice combat, upsetting experience

For the good: I would like to see more customization for special abilities in the future. As it stands, this is a slower, more relaxed take on the soulslike formula, and it can be genuinely fun regardless of difficulty level. It would also be great if double keybinds were allowed again, but overall the combat is a pleasant experience. The game has a nice rhythm when it works. For the bad: There are far too many walls of text. Seriously, it feels like there is a novel hidden inside the game. Some players may enjoy that amount of lore, but the pacing suffers because of it. My biggest issue, however, is the hidden quest states. They seriously hurt the experience. The Academy section is where this became impossible to ignore. I followed what felt like a completely natural path: helped NPCs, explored nearby areas, collected quest items, and returned to continue the story. Instead of being rewarded for exploring, I found that an NPC had silently moved on and an important conversation was no longer available. I reloaded and redid the entire sequence. The second time, a different invisible progression issue appeared, and a key item connected to another quest became unavailable. That was roughly 6 hours lost, plus the time needed to repeat everything, easily 8 hours because the game failed to communicate what was happening. Another frustrating design choice is that some NPCs require multiple conversations to fully progress their quests. Exhausting all dialogue once is not enough. You may need to talk to them again later for new events or options to appear. This is especially ridiculous when an NPC is saying things like “there’s no time to waste,” only for the correct solution to be repeatedly checking conversations because something else might appear. The core issue is that the game gives no warning when you are approaching a point where quests can permanently change. There is no indication that taking a small detour can invalidate hours of progress, and no hint that NPCs may require repeated conversations. The game encourages exploration, then punishes you for doing exactly that. Having to reload several hours of gameplay because of invisible triggers is not meaningful difficulty. It is poor communication, and it does not respect the player's time. Perhaps the biggest problem is that this design also damages immersion. Instead of exploring naturally, you start worrying whether entering the wrong room or talking to someone in the wrong order will silently break something. The experience turns from exploration into constant second-guessing. TL;DR: I was originally leaning toward a higher score because the combat and exploration are genuinely enjoyable. However, the excessive dialogue, hidden quest states, and lack of communication around progression affected the overall experience too much. The foundation is good, but the game needs to respect the player's time and find a better balance between a relaxed adventure and opaque, easily broken quest design.

ΔV: Rings of Saturn - Deep Weeb

Gorgeous :3

IMHO this is the better looking of the 3 choices, and the sprites are really well done. KAWAII IS JUSTICE!

ΔV: Rings of Saturn

It's very good

A fantastic title. Immersive, gorgeous, chill, and unpredictable. It offers a satisfying and fair game loop. If you are reading this, just try the demo to give it a go!

2 gamers found this review helpful
Pillars of Eternity II: Deadfire

The last true cRPG

What should I say that hasn't been spelled before... Incredible atmosphere, gorgeous presentation, a serious and believable setting, deep role-playing, exciting tactical action combat, countless builds to be played, incredible amount of gameplay customization (RTwP auto-triggers for Pause are a game changer, plus it offers TB mode too), the music, the art, the voice-overs, the stories, the feelings it all gives... It's a real gem.

1 gamers found this review helpful
Independence War™ II: Edge of Chaos

Absolutely great and true SIM!

To think that this game is SO good, and 20+ years old, is mindblowing! They got all the right things in place, and so I am left wondering what the heck happened to the industry...it's a mystery. Anyhow, this is an absolute thumb up, just be sure to visit the official website for some QoL and maybe Texture Mods, and you're set. It plays wonderfully with all sorts of input devices (again, Mod section) including Mouse and Gamepad, and works very well with them all. Gameplay is tactical and action -based, those Newtonian physics and the ships' hardware are implemented in way to allow the player to think, let's remember this is a SIM after all. You can have a dogfight here and there, but that alone won't be enough, strategic positioning is very important too, and it's great! Graphics aged very well, once you are in space, it just looks good. There is somewhat of a learning curve, and a little of frustration here and there, but QoL Mods allow to make these limitations more bearable. Do yourself a favor and give it a try!

11 gamers found this review helpful
Astrox Imperium

A gem in the rough

The game is in development and needs polish, balancing, new mechanics and other content. That said, my time on A:I is being enjoyable so far. There is enough to play for many hours and, most importantly, help the Dev in shaping this EVE OFFline experience.

24 gamers found this review helpful
Dark Devotion

An Templar is sent to earn redemption

I will keep this as Spoiler free as possible, what I mention can be discovered 30 minutes into the game. Story: You have killed a fellow member of your order, and are therefore sentenced to reach the Temple and join the struggle to free your God. From here, the story unfolds progressively as you venture deeper and deeper into the temple, and unveil its secrets and history. The narrative is delivered through conversations, notes, and item descriptions. Gameplay: This is a rogue-like metroidvanian action/ exploration game. The focus is on tactical combat and strategic thinking. You will need your brains to figure out the best approach and tools to the challenges laying ahead of you. Each weapon has its own animation, and the choices include: one-handed, two-handed, bows, dual-wielding, shields, spells. The game is punishing but fair, easy to learn and hard to master, rewarding and satisfying. Exploration is done so that any path, meaning any door entered or leap taken, is oftentimes a final choice for the run. This may seem like an odd choice, but the map is massive and well interconnected, and taken into account the rogue-like nature of the game, chances to explore every nook and cranny of each game room abounds. Each run starts by choosing starting gear from the progressively unlocked load-out. There are talents to unlock too, and they help you define the class and gamestyle for the run. Presentation: The pixel art is top notch and one of the best I saw in my +35 years as a gamer. The music and ambiance are incredibly good and hooking, not often a game has given me an ear-worm, but this title surely knows how to do that. Is just THAT good. All these elements combine in a thick atmosphere that will suck you in, immerse you to the bones, and follow you even after you dropped the gamepad or K/M. An awesome little indie gem, with few rough edges that the Devs acknowledged and are working on. Highly recommended!

30 gamers found this review helpful
Kingdom Come: Deliverance

Unique in its genre

This game is a love letter to the genre, combat is fantastic, presentation is stellar, the story engrossing, all mixed into one of the most immersive titles I ever played. Love this game.

5 gamers found this review helpful