An Templar is sent to earn redemption
I will keep this as Spoiler free as possible, what I mention can be discovered 30 minutes into the game.
Story: You have killed a fellow member of your order, and are therefore sentenced to reach the Temple and join the struggle to free your God. From here, the story unfolds progressively as you venture deeper and deeper into the temple, and unveil its secrets and history. The narrative is delivered through conversations, notes, and item descriptions.
Gameplay: This is a rogue-like metroidvanian action/ exploration game. The focus is on tactical combat and strategic thinking. You will need your brains to figure out the best approach and tools to the challenges laying ahead of you. Each weapon has its own animation, and the choices include: one-handed, two-handed, bows, dual-wielding, shields, spells. The game is punishing but fair, easy to learn and hard to master, rewarding and satisfying. Exploration is done so that any path, meaning any door entered or leap taken, is oftentimes a final choice for the run. This may seem like an odd choice, but the map is massive and well interconnected, and taken into account the rogue-like nature of the game, chances to explore every nook and cranny of each game room abounds. Each run starts by choosing starting gear from the progressively unlocked load-out. There are talents to unlock too, and they help you define the class and gamestyle for the run.
Presentation: The pixel art is top notch and one of the best I saw in my +35 years as a gamer. The music and ambiance are incredibly good and hooking, not often a game has given me an ear-worm, but this title surely knows how to do that. Is just THAT good. All these elements combine in a thick atmosphere that will suck you in, immerse you to the bones, and follow you even after you dropped the gamepad or K/M.
An awesome little indie gem, with few rough edges that the Devs acknowledged and are working on.
Highly recommended!
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