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This user has reviewed 10 games. Awesome! You can edit your reviews directly on game pages.
Darkwood

Eerie journey of tension and discomfort

Deadwood is the kind of horror that I manage to play: disturbing, eerie, strange and scary, while being interesting and playable at your own pace. The game eggs you on to learn its systems and explore its world, but also teaches you to fear the dark and that curiosity *did* kill the cat. The graphical style is great in how it shows things without giving excessive detail, letting your mind fill the gap. Sound design is phenomenal! The sound of your steps, the creaky floors and doors, each sudden startling noise, the guttural gurgling growls of the monsters lurking in the dark, the overwhelming sound of pouring rain covering everything else, the droning noises of otherworldly places. Everything makes its noise, and sound becomes a guide and a warning. Be immersed in the world and play with fear of death, you will be rewarded with a very surreal and exciting experience where daytime will start as a scary incognita but end up as the least of your worries. Fear the night...

9 gamers found this review helpful
Milanoir

Dragged down by its control scheme.

A twin-stick control scheme is something that has existed for multiple years now, both on consoles and PC. In this case, the controls with mouse and keyboard make the game almost unplayable: the crosshair used for aiming does not follow your mouse, but mantains a position relative to the player character. Moving the mouse moves this relative position only. This means that if you keep your mouse still ans move left with the character, the crosshair will move left as well. The controls have bees like this since I tried the game during an event in Milan, where I gave the same feedback. Seems that the devs and testers did not identify this as a problem. Unfortunately the game is marred by these control issues, and I do not recommend playing it until the problems are fixed.

21 gamers found this review helpful
140

2D cousin of Rez

140 is a game that values your time and avoids filler content. In the time it will take you to finish all its levels, this game will show you a plethora of platforming gameplay mechanics, while making excellent use of its minimalistic graphics and synesthetic, mutating soundtrack. Sound and gameplay elements go hand in hand: rhythm is synchronised with moving platforms, disappearing hazards, and a lot more. Buy 140 if you like: - Games that make the most of what they have - No filler - Electronic music - Slick flat graphics - Tight controls - A bit of a challenge

11 gamers found this review helpful