

For some reason the trope of following the narration through the eyes of a child or a "naive newcomer" has always had a way to hit my feelings and the part of my brain responsible for contemplation (To Kill a Mockingbird is my favourite book). Although we play as Amicia, it's her brother, Hugo, that has the biggest impact on our perspective. While his big sister is focused on the job of keeping him safe and sound, five-year-old Hugo, who was kept mostly indoors until the very moment we meet him at the beginning of the game, is fascinated and horrified by the world he's struggling to understand. I mean, Black Death (fun fact - they only started calling bubonic plague of 14th century "Black Death" in 18th century) isn't the best moment to go out and learn about the world and it's customs of its inhabitants. Gameplay-wise - it's a good combination of action and stealth. You can feel some shortcomings and if you think too much, you'll start wondering about how lucky the protagonists sometimes are with placement of light sources or things you can make as such. Nonetheless, it's good enough for you to be satisfied with how it's flowing almost perfectly with how narration satisfies your drive to learn what happens next. Strong recommendation for those who believe that action games shouldn't give up story and one can fuel the other. Oh and one more thing: play with French dubbing — you'll thank me later.