The headline is really all you need to know. Combat is slow, even compared to what they were porting from. While I appreciate the love and devotion that must have gone into the decision to stick so closely to the board game, the PC is such a vastly superior platform that the "fun" is completely lost in translation: COMBAT TAKES FOREVER And that wouldn't be so bad if it was exciting. I was happy to see people saying that missions were multi-staged and could take an hour to finish; the maps are fairly big...just don't go exploring too much. Because 1.) there's nothing to find, and 2.) it could take 30 minutes to get your mechs back into position. Loading times are abysmal, across the board. Don't have a SSD for your game? Expect loading times of 4-5 minutes for even the small, early missions. Expect load times between menus. Hell, even the mechs themselves don't respond to getting shot until sometimes seconds after the animations have completed. And let's talk about getting shot. Let's talk about the following data taken from the last 3 hours of gameplay: Using "Glitch" in a Vindicator, I recorded every shot she took with an accuracy of 85% or higher. Here are the results: Miss, Miss, Miss, Hit, Miss, Hit, Hit, Miss, Miss, Miss, Hit, Miss, Hit, Miss, Miss, Miss, Miss, Hit, Hit, Miss Does that look like an 85% or higher hit rate to you? Or does it look like the displayed percentages are simply arbitrary and in fact are irrelevant for any shot over 50% (anything under 50%, however, is almost guaranteed to miss). Overall, the execution feels like they got lazy early on in design; a lot of AAA games feel like they were good concepts poorly executed. This was a mediocre concept executed to mediocrity. Unfortunately, I don't think this game will be fun without DRASTIC changes that I doubt the developers will be willing to make. Going back to Rimworld sad and aching for MW5 now :'(
The headline is really all you need to know. Combat is slow, even compared to what they were porting from. While I appreciate the love and devotion that must have gone into the decision to stick so closely to the board game, the PC is such a vastly superior platform that the "fun" is completely lost in translation: COMBAT TAKES FOREVER And that wouldn't be so bad if it was exciting. I was happy to see people saying that missions were multi-staged and could take an hour to finish; the maps are fairly big...just don't go exploring too much. Because 1.) there's nothing to find, and 2.) it could take 30 minutes to get your mechs back into position. Loading times are abysmal, across the board. Don't have a SSD for your game? Expect loading times of 4-5 minutes for even the small, early missions. Expect load times between menus. Hell, even the mechs themselves don't respond to getting shot until sometimes seconds after the animations have completed. And let's talk about getting shot. Let's talk about the following data taken from the last 3 hours of gameplay: Using "Glitch" in a Vindicator, I recorded every shot she took with an accuracy of 85% or higher. Here are the results: Miss, Miss, Miss, Hit, Miss, Hit, Hit, Miss, Miss, Miss, Hit, Miss, Hit, Miss, Miss, Miss, Miss, Hit, Hit, Miss Does that look like an 85% or higher hit rate to you? Or does it look like the displayed percentages are simply arbitrary and in fact are irrelevant for any shot over 50% (anything under 50%, however, is almost guaranteed to miss). Overall, the execution feels like they got lazy early on in design; a lot of AAA games feel like they were good concepts poorly executed. This was a mediocre concept executed to mediocrity. Unfortunately, I don't think this game will be fun without DRASTIC changes that I doubt the developers will be willing to make. Going back to Rimworld sad and aching for MW5 now :'(