Every so often a game comes along that is just magic. "Foxtail" is one such game. Programmed like a mid-1990s point-and-click game ("Legend of Kyrandia" and "Inherit the Earth" come to mind), this follows the unexpected adventures of a young vixen named Leah, who arrives by train to visit her grandmother. It all starts simply enough, with Leah gathering ingredients for tea, but along the way a mystery involving her late grandfather appears, and soon Leah must try to piece together parts of the past in order to help her grandmother. Before long (chapter 2) we learn even more, and what seems like a simple task becomes increasingly complicated. The visuals are absolutely beautiful, with a warmth and living quality only skilled artists can achieve. The music is good, although I much prefer the original music in chapter one and keep a separate copy of that chapter for that reason. That music is hauntingly nostalgic as Leah remembers what things were like in her grandmother's village, and the way it is becoming. The "workshop theme" made the soundtrack even better than the music for "Undertale" (no small feat), but again while the new music is good it does not match the original. It's only fair to say that it works just as well as the original chapter 1 music in the second chapter, especially with the forester's shed- and what it contains... A slight problem, as with all such games: real logic. You must treat this as a puzzle game within its own rules or you'll be stumped. For example, in chapter 2 to reach a certain item you have to perform a series of tasks in order to do something that gives you what you need to reach that item...as if in a FOREST you couldn't find it sooner and easier! But the satisfaction of taking the next step is real.