The witcher 3 suffers from a litany of gameplay issues *including quen spamming, dodge spamming, op consumes, delayed inputs, console focused format, fucking awful game pad controls, floaty and repetitive combat and awful copy paste contracts and side missions all of which is a huge issue for an arpg since your primary way of interfacing with the game is through combat and id say its like a 75/25 percent split on combat to dialogue and other side content. Speaking of the dialogue while the writing can be great more often than not when it comes to geralt or anything outside of the main story the writing is just kind of bland and banal good writing doesn't have to include memorable lines or witty quips good dialogue can just convey a concept in an interesting light but this game falls flat on its ass trying to make me care about any temporary characters that are not at the core of geralts story. Geralt himself isn't written poorly its mostly the reaction to geralt and his actions that are written poorly now im not opposed to wish fulfillment writing at all but there is a tasteful way to approach it rather than most people find you to be a gross mutant but only the coolest bros and the chicks with the biggest assets really are all up in geralt's shit which just ends up taking me out of the game even more. All in all this game while exceptional when compared to games like skyrim or most jrpgs or modern bioware games, CRPGS are on the rise with the exceptional release of disco elysium *and divinity 2, tyranny underail to a lesser extent* which puts into perspective of how much true potential there is for modern rpgs to go out there and kick ass while not needing to stick to this played out arpg formula which limits alot of what i and others truly care about in rpgs ie. the roleplaying and storytelling. I'm glad we are at a point where we don't need the witcher 3 to show us what good rpgs can be and i hope it stays that way.