

Yes. The Witcher 3 is an amazing game. Everyone and their grandma has talked about this and praised it as the best modern RPG of the decade/century/ever. And I, for once, have to agree. It is surely one of the best RPGs I´ve ever played. The narative is amazing, the story is awesome. Yes, we all know. But I would like to talk about (minor) flaws of this game instead. If you are a completionist, this game is going to became very easy soon. If you are like me and like to explore the world, finish most of the sidequest or just travel and fight what enemies you find on the way, halfway through, you will find yourself 5-7 levels ahead of the recommended levels for story and side quests. And even if you enable level upscaling of enemies, some encounters will become very boring as time goes on. I just don´t like the way the game handles leveling and it´s kind of forcing you to not finish everything on your first playthrough and then play the other half on NG+. And I kind of get why, but I don´t like it. The combat is somewhat simplistic. Yes. I´ve said it. If you´ve played Dragon Dogma, Nioh or other action RPG, combat of the Witcher will seem kind of... shallow. Not at first, but after a few hours I found out that the combat of the Witcher is more like combat in Batman games. Just mash two buttons (one after you level up eighter light or heavy attack) and you are good to go. Throw in some Signs, that are all very strong and can end your fight instantly. But overall, the story, main quests and sidequest are very good storywise. So good that I even cannot compare it to other modern RPGs. The world seems very alive and is filled with interesting details that make up great stories if a person pays close attention to them. Very fun game that makes it´s mainstream concurency shallow and boring (looking at you, Skyrim).

This game is... good. I guess. When I first got my hands on it, I was not very experienced with classic shooters. So from this game I got the feeling that playing classic shooters was about fun shooting and navigating on poorly designed maps. Well after playing through first two Dooms on both vanilla and modern sourceports, Doom64, Wolf3D the first Quake, Blood and Shadow Warrior I gotta say - boy was I wrong. And maps in this game sucks so much. Someone didn´t pay much attention to textures and level design so most of the maps just look like the same narrow coridors, crawling with enemies. Fine by me. But if you kill them all, you still have to find a way to the next corridor. And repeat. And repeat. And again. Almost no fun twists, good traps, creative design choices... God, the map design is just awful and unfun. I mean... the game is kinda fun, but if you want to get that retro feeling of an old, sprite based shooter in a modern coat, just buy Doom 2 and run it on a modern source port like GZDoom with BrutalDoom mod. It´s much better. Also cheaper.

This is really fun and chill building strategy-but that does not mean that the game is easy. I find it kinda hard, so I just play it on "easy" to keep it very chill for myself after long day at school. But if you like a fair challange, just increase your dificulty (I had a problems to defeat a normal dificulty. This is an oldschool game). The graphics is... outdated, you cannot zoom on your army, which I kinda miss, but the HD textures make it playable and display uncluttered with random pixels. The troops are easily distinguised even on smaller screens of laptops. I got this game for free with the GOG action and I really enjoy it. I would actually recommend you to buy this game. For $6 it´s a really great game with a nice and easy to pick up gameplay.