The story, themes and world in Citizen Sleeper is captivating and inviting. The music is moody and has the proper elements of a 'cyberpunky' soundtrack. The character art is stellar. However, I think where this game falls flat is the polish. By this I mean, there's no voice acting (which is more about personal taste than objective quality). And the writing itself does a great job to convey character development, tension and worldbuilding. But I think with a bit of voice acting, I could've been pulled in just that little bit more. I did appreciate the TTRPG-like mechanics that let you navigate the setting and complete tasks and such, As you progress you unlike new ways to use your dice you accrue per day. However, sometimes the literal roll of the dice limited what I did in a cycle. At moments in added tension cos I needed to perform certain tasks and it was satisfying to pull it off. But I also think I may have been lucky, or that the game secretly makes sure you get good dice right before an important countdown concludes. I also found that the 'ending' felt poor executed. The relationships I developed with characters didn't have an epilogue or vignette (and I had finished the main story, didn't do the DLC). I recommend this game. The sense of growth and finding hope in an inhumane future is present in this captivating world and story. But it lacks a lot of polish.