The game is the same as in the past. I wish the Horn of Abyss updates were applied to this version though. It's a mod that tells you a number range for what "a lot" or few mean for enemy. Tells you turn order of units during battle. Allows auto fights but if you dont like outcome you can manually play.
I loved MOO 1 and 2 and played them so much. I was excited about this remake, but it was a huge letdown. The game is similar to MOO 2 in many ways like planet management and technology. They style is more MOO 1 though. I think they improved some things like the planet builder can mine astroids and gas planets and setup cheap "star bases" to block way points. This makes the game more defensive though. Diplomacy is good but some races arent as agressive as they should be. The below ruined it for me. Real time combat is horrible. Might as well just auto resolve all fights. The turn base combat in MOO 1 and 2 was much for tacticle. Races - like MOO 2 you can create your own race and you have 10 points to do so. I started to look at the races and some have unique skills not in the custom race and some total more than 10 points worth, which is great. Then there were a couple I could build for 6 points, so why would you ever select? The Cyrssalas use like 20 points, but the ability to not grow population with food is a massive issue,