

**[BEWARE: Many of these reviews are from accounts that were made very close to the review date of this game. I suspect that many of these 5 star reviews may not be entirely honest in their assessment]** I really wanted to like it. I played an earlier (Steam) version, and now I played this version after buying and the combat feels even worse. It always feels like a character drunkenly stumbling about, and the weapon swings feel very inconsistent. Grab a stick or bat in your hand and attack without aiming, only by swinging your outstretched arm at the object. That's what the combat often reminds me of, it's aimless swinging that you're trying to "catch" an opponent in. The developer and other reviewers may call it high skill, but the system is actually extremely limiting. There's no way to pre-emptively block, or to aim your weapon at body locations. Combat is essentially swinging a weapon in a line while stumbling around an opponent (yes there are overhead and thrust attacks, but they're ineffective). I wish it was better, cause it is unique. Add in the terrible camera (always too close or too far and the angle messes with depth perception, which makes the combat even more unforgiving) and the combat feels like overly sloppy. The controls don't help, with your mouse controlling your block but also where your character faces and the orientation of the controls. What this means is that often your character often turns to face their block, and as you hold the direction to pull away from the attack (a pretty basic defence one would think) it instead causes you to go into a circle around the enemy. The most effective strategy I found is to just stand there, block hits and make a swing when the AI drunkenly runs into me. I did give them a star for just how beautiful and atmospheric the game is, but sadly the gameplay itself is lacking. The combat/movement system needs a huge overhaul, which unfortunately is a bulk of the gameplay and the main selling feature.