

The card game itself is quite smart but succinct. Every card has power and health. When you attack, cards trade blows, tracking damage dealt. When damage is equal or greater than health, a card is destroyed. Any card can attack any card, except if there are cards with defender. Then only cards with defender can be legal for an attack. Cards have diverse effects and factions are distinct and well thought-out. Stickers modify the cards slightly. BUT! With all the core mechanics aside, the game itself is a TON of fun, nostalgic and relatable content for anyone who was one of those kids who are into cards in school. Even as a Baltic magic player, not only do I get the references, but also I can relate to a lot of stuf that's going on in the game. Looking forward to playing the campaign and then buying DLC!

Writing is great, the story is great, the controls are OK (even though, inventory popping shoud've been a hover, really). *But*. There is a big but. The game introduces the mechanic of recalling names and locations, however there is a gap between identifying a significance of a name as a player and the character understanding it. Even on day 1 there is one moment where you need to figure out how to prove the game that your character wants to collect information about C.W. (no spoilers here!). And the ridiculous thing about it is that I've figured out the further steps of the puzzle even before it unfolded just by being stuck, so it felt even worse being gatekeeped from actually performing the actions. P.S. Let Kathy send faxes to E!

I was searching for a pure deduction game for a long time, having played everything there is on the market. This game has so much better of a core mechanic than Sherlock Holmes games and it foregoes all the grind too. I'm playing it in non-highlight mode and I'm absolutely loving every location I've played so far. This is a true masterpiece of modern game design and I sincerely hope that the authors shall take this format and create more stories with it. Perhaps even an online experience where new cases drop and the detectives have to solve them without knowing if they have solved them correctly or not until they complete the whole case (tournament mode). Looking forward for how the studio will scale this! Great work!