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Travellers Rest

Good, but...

... the Early Access situation is unclear. I've seen the roadmap, where last content (not talking about the multiplayer) happened a significant time ago, and the future goals are quite vague and sound more like concepts at the moment (for example - "main story" in the roadmap under "In the future" column). In general in my opinion, game in it's current state is quite unfinished and I could feel it the most at the most crucial aspect - tavern management. Workers are bugged quite a lot, they forget to come to work, or won't get the money for the room, or take the money for one night instead of two and so on (there are many more issues, not only with workers, but I don't have the space to write it here, and I know it's an early access, but this game is in EA for 4 years already and it looks like it will stay there for another 4 years at least if it were to be developed like that). A lot of game elements require QoL refactoring, because they are simply unpleasant to perform in a grindy manner, which if You would like to progress a little bit, will be required. Such actions need to be snappy, otherwise it takes the joy from repeating them in a chill game - the meditation becomes labourous. Overall I've spent quite some time there, so I consider it being a 3.5 to 4 star game at the moment. I've enjoyed the graphics the most, and the soundtrack is full of bangers playing in my head while on a stroll in the park, unfortunately there is some kind of issue with overlapping sounds in the audio layer, so sometimes music stops playing, or the worst one, while performing actions in chests in crafting areas some interference happens and it starts to make this noise like the jack is not plugged entirely (pure nightmare, never happened in any other game I played). TLDR: Has potential, but currently plagued with bugs (some of them are of the worst kind to me personally). Quite long in the early access already and in current state in my opinion will stay there for quite a while.

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