I'll get to the point, I didn't give the game more than I thought it was due. 50 minutes was as much as I could tolerate. There's a lot of open space, which goes hand-in-glove with graphic-empasizing games. Problem is, this game is cheaply/poorly made. The lady MC sprite and animatic cutscenes aside, the visuals split one of two ways: The background and stationary sprites feature entry level digital painting that took all of 3 hours per level. Hyper-repetitive flash animation, so slow that looks like it's animated all on 4s, dominates the remainder. This includes the screen-filling boss fights. Would that I could say that there was something to redeem the visuals in the gameplay, but no. I've seen better from smaller studios on shorter deadlines, anyways, but here goes. The toon steers like a SNES rpg character with none of the snap. She's incredibly slow, either for a sense of realism or to make the world appear bigger by dint of the time it takes one to get anywhere. I'd say would have worked for me a little if the game camera wasn't deeply zoomed in our heroine as she traversed incredibly undetailed slabs of grey/green/brown. MC's run has a working pace of a crawl, the dodge an enfeebled roll in any one direction. You have two attacks- slow and slower. The fastest aspect of movement is changing direction, which aids you with "heavy" attacks and dodging enemies' own. It's a good thing the enemies are slower than your toon, or you might be in real danger- of losing HP, at least. The bosses I've fought are slow and repetitive, but have little to no variance in their patterns. This would be no problem if it were fast to defeat them, but that's where the game's design studio really shines. With bloated health pools, fights that might have been engaging at a faster pace or a lower HP range feel like tedious shlogs to the finish. Based on my experiences. the game seems solely designed around taking up your time. Give it a pass, even if you got it for free.