This game takes a some effort to get a handle on at first in terms of learning the game mechanics, but once you do, a wonderfully crafted adventure lays before you. The experience of this game is not unlike reading an original Lovecraft story; it's short, disturbing, and leaves you with a lingering, unresolved sense of dread at the end. I could not have enjoyed it more. The RPG side of the game isn't always the strongest. Combat and its related skills can be pretty clunky, and very difficult depending on your character and companions. There wasn't nearly as much combat in the game as I expected, which for me is a plus. I was impressed with how your personality choices at character creation affect the outcomes of your actions in the game. If you choose to be a rational person, then embracing the unexplainable can lead to madness. Speaking of madness, the game's implementation of how madness can overtake your character is well done, slowly taking away your own control of yourself if you don't maintain your mental health. Technically, I had a lot of problems with the Mac version. So I ended up playing it on emulated Windows, and it played much better. However, it did reset my resolution to the max each time I opened the game, which made the game run super slow, so I had to manually lower the resolution each time I played. But all technical problems are nothing compared to the experience this game gives you. It's a masterpiece, plain and simple. This isn't a normal game with a bit of Lovecraft lore thrown in for flavor, this feels like the adventure game that HP Lovecraft would have made if he were alive today.