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Pillars of Eternity II: Deadfire

Solid grounds for improvement

I watched my friend play this for about two hours. I wasn't disappointed with what I saw, but I saw room for improvement. I would personally like to build my character psychological profile at start of the game, and I woud like not to see dialogue options, but instead I want my character to always answer depending on what kind of character I have created. This is, IMHO, obsolete, and I walways keep balancing between roleplay and being scared if I will pick the wrong answer and something bad happens because of it. Voice acting and perhaps a small baloon over characters heads would be preferable over dialogoue options, which also slow down the game a lot. Second improvement would be questing, as I noticed game still uses old quests and sidequests system, which is simply unrealistic and 90-ies. This must be done more intelligently in 2018. Frend ran the game at hd 610 with extra video options off and it ran relatively smooth, so no objections there. Music is awesome, and with AI on, combat can be fun to watch, and not a pain. In story mode, this is almost an interactive movie, with a great story, but a tad too much talking. Warriors usally aren't very talktative, they chop off your head if you try to say an extended sentence, and these characters are like all scholars or something. A hard world with hard people isn't filled with much flapping of gums. Other then what I wrote, it seems like a more then decent game, it is perhaps unfortunate it doesn't aspire to lead the industry, but instead uses a well tested recipe, but it can easily be improved.

6 gamers found this review helpful