Tested running the native Linux version on a Steam Deck, and on a desktop with Pop_OS 22.04 and Windows 10. I have previously played this game to death on the original Xbox version, mostly in co-op, so it's likely tinted with a lot of nostalgia, but I think it's a great game. There are no added frills here - no extra content, no DLC, no microtransactions (thankfully!). The original game still stands up on its own, so if you liked it then, you'll probably still like it now. If you've never played it but would enjoy a fairly casual hack-'n-slash that's good in single-player and great in co-op, give it a go. The game does need a few fixes for this port though; in co-op, players don't share gold like the original game, and there seems to be no option to toggle this. Multiplayer is, like the original release, local only - you'll need two controllers and play on the same screen; no online multiplayer is available, which is a shame but somewhat expected of a straight port. If there were online, I'd expect it to be cross-platform, which is a bigger task - perhaps the developers will add this, or a mod will enable some of the options which would have been nice-to-have on a modern PC platform. Overall it's still a solid game, nitpicking aside.
I bought this on a whim as I like top-down RPGs and the art style looked cool. The controls are responsive enough, the music is cute... but everything is so very, very slow. The player's walk speed makes the game feel like a loading screen more than action. You get the ability to roll, but unless you're perfectly timing every roll press, you won't be moving any faster than another game's regular walk speed. This makes getting around the areas a huge chore, even using the fast travel points placed around the world.
Tested on Pop!_OS 21.10 on a fresh install with a wired DualSense (PS5) controller, both on its own and running through Steam (as a non-Steam game in Big Picture Mode). Both times, the game worked perfectly and scaled up to my desktop's resolution. In-game controls worked perfectly (only tested with controller, not mouse and keyboard). The game does indeed have a lack of graphical settings, even basics like fullscreen/windowed or which resolution to use. If you can do without these and have it work first time, the game is fine, but hopefully these will be added in a patch soon. I did not expect this game to release with native Linux support, but it seems to work just fine and you'd never know the difference between this and a game console or Windows version once it's running.