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NeuroVoider

Fun, pretty and somewhat shallow

Pros: - Great visual and sound design - Addictive - 100% cucumber free Cons: - Not much depth - Coop loses momentum between levels This isn't a particularly bad game, it's just a mish-mash of design elements that don't gel together too well: roguelite (random levels, permadeath), loot-based (ARPG-style), Soulslike (EP = stamina, scraps = currency), bullet hell (the boss fights), there's even a very rudimentary nemesis system. The thing is that everything is so random and nothing stands out, you can't properly prepare for any situation. Even the enemies are random, so you can't learn their patterns in true roguelite style. You only have limited amounts of energy to shoot, so most of your in-game time is spent running away and taking potshots at the enemies, who can easily ruin your day in seconds. Yes, you can get more total EP and faster EP regen by switching/upgrading parts, but you also need to get better weapons before the enemies outscale you, and better weapons use up more EP... Every five levels you get to fight a randomly-generated (as far as I can tell) boss, and bosses range from laughably easy to reasonably challenging to "murders several players in seconds". Coop is slightly more fun during levels, but it also exposes the fact that you spend more time building up your robot between levels than you spend int he actual levels themselves. It's quite boring to have to wait for someone to try out different parts for several minutes. Basically, when you fought a couple of bosses and played a few metaverse levels, there really isn't much else to see in the game. Even the glitched (unique) weapons don't have any stand-out features. It's good (and good-looking, if you're into the aesthetic, even if it can be rough on the ol' eyeballs) mindless fun, but once you figure out the simple robot-building system, there's no depth to it.

18 gamers found this review helpful