For being called "Role Playing Games", they're awfully restrictive sometimes, don't you think? Don't you wish you could just wander around and do what you wanted? That's pretty much how Ultima VII rolls. You want to steal everything that's not nailed down and make your hideout in the woods? Go for it. Want to buy every ship deed in the game and sail the seas? Go for it. Want to steal a cannon and burglarize the Royal Mint? You're free to. Modern RPGs could learn a thing or two from the freedom of Ultima VII.