The Will of Arthur Flabbington is a game that will entertain you from the beginning to the end. The first chapter will introduce you to the game, with a limited number of puzzles in a small set, helping to gain confidence with the interface and the game mechanics. Then the game opens wide, puzzles becomes many with a lot of things to do. Difficulty is quite challenging: like in the best tradition of the genre, I found myself closing the session with no clue on how to go on, and restarting the game some time after with the right insight to the solution. Puzzles are fair and there is no pixel hunting or other kind of frustrating experiences. An attention to details offered by lines of dialogues and readable objects is enough to center the solution, with a little help of lateral thinking. The story is well written as well as the dialogues, with a lot of funny lines that made me laugh several times. Graphics are interesting. They switch from the simple reminescence of the limited features and palette of the first games of the genre, to a new exploration of the possibilities of pixel drawings, with a capable use of perspective, dithering-like shades, all the millions of colors now at our disposal, in a visually satisfing experience overall. Animations too are nice and fitting. Music highlighs well the tone of the sceneries, being an appropriate accompaniment to the game experience, with the main theme emerging prominently. Voice over is amazing and really brings life to the characters. References and quotes to the best games of the genre are there too, expecially from the Lucasfilm Games/LucasArts, but they never really weight down the experience, being just a sparkle for the experienced eye, often raising a smile. It's a game that definitively hails Gugames as a very fine executor of this genre, being capable of measure out all the ingredients needed to achieve a rewarding result.