checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 41 games. Awesome! You can edit your reviews directly on game pages.
Chasm

It's ok

The procedural generation really doesn't do the game any favours, unless you really like seeing the exact copy of several rooms 3-5 times per area for some odd reason. Also it's only 5 massive areas, the last one is just a linear set of rooms leading up to the last boss ..and that's pretty much it for uniqueness. Everything else is solid, but bland. There are some speedrunning options, but I don't see why you want to play it more than once. Maybe I got a particular boring layout in my playthrough, but with the repeating rooms and all I don't see any way this will be more fun the x-th time around.

1 gamers found this review helpful
Janosik 2

More like Jankosik

A DOS-Sytle plattformer with some metroidvania elements. As such I guess it was designed to be played with a keyboard in mind, because it plays rather bad with a controller. Buttons are overly sensitive or sometimes simply ignore inputs. There are very few tracks on short loops that get grating really fast. A lot of the "special abilities" are redundant or get used like twice. The projectile secondaries are absolutely worthless. Janosik's sword is completely overpowered, you can attack as fast as you can hit the button, turning every boss in the game into a complete joke. There are secrets, but since they are visible on the map it pretty much defeats the point of "hiding" them. At least it's cheap, and you get about 10-11 hours out of it for all prisoners, going in blind.

1 gamers found this review helpful
Legend of Keepers: Career of a Dungeon Manager

Free is the correct price for this

Groups-of-3 heros attack your dungeon, seperated into rooms where, depending on the type, you can place up to 3 of your monsters, a trap, or use spells. The unit take turns killing each other. and that right there is one of the biggest flaws. There are unit types, passives, active skills, levels, resists, weaknesses......but none of that really matters all that much. You start each "campain" with 6 monsters, and that's exactly how many you need to fill both rooms you have, and you never get more than 2. rooms for monsters. You have to decide which monsters go into which room beforhand, you can't swap during the planning phase, AND you don't know the stats of the attacking group before you actually start the round. Soooo....you have minimal influence on who is facing who until later in the campain when you got a couple more (on average 3-4), but by then you are nearly done and your monsters don't carry over into the next. Nothing you do really matters, all levels play pretty much the same, you can't really plan ahead. A boring, grindy, unbalanced mess. There were better free flash games when it was still around.

2 gamers found this review helpful
Alwa's Awakening

Now this was a welcome surprise..

It's a bit-of-metroidvania puzzle-platformer in an 8-Bit style with a LOT of QQL compared to the olds. Precice controls, only slightly infuriating hitboxes, persistency through death.... When you start out it's rather bland. The style is neat, but the pacing seems awefully slow, the difficulty is low and the bosses are boring with 2-3 moves and no phases. After the first hour id prolly woud have went with 2 stars. Thing is: You can play it much more aggressively than you firts might have imagined. And there are quite a lot of speedrunning techs to make it even smoother. This is by design, since at least one of the achievements, that GoG doesn't have, pretty much has you sequence break the game. What pushed it to 4 stars was the area before the final boss, which is pretty much a gauntlet of (platforming)puzzles. You finally have to use all of the abilities, and the difficulty is finally at NES-Level. And some of the tracks will get bloody stuck in your head. The bosses really could use some work tho, Once you get used to the weird tracking the enemies do (they don't lead their shouts, it's more of a ..lag? They aim where you were at the start of their shooting animation, not where you are when they actually shoot). And it really could get going faster. Some of the optional stuff is also rather hard to find with no hints..but well, checking waterfalls is kind of a tradition by now.

3 gamers found this review helpful
Deep Sky Derelicts

It starts out great...

...and then it just continues. With the same 3 ppl in your party, unless you activly get rid of them. After about 2-3 missions you have seen everything the game has to offer. And about in the 2nd or 3rd Tier of missions you unlock you will have bought everything from research. Which is pretty sad, since the artstyle is cool, it actually has a few pretty good riddles (few being the keyword here), and the idea of balancing an item's stats and the type and number of cards it gives you, has potential.

1 gamers found this review helpful
WRATH: Aeon of Ruin

Good base, but gets tedious pretty fast

Wrath is very much like Elder Scrolls Online: More fun to look at than to play. The levels look gorgeous for the style they went with....but a LOT of them are way too long for their own good, A certain level in E3 is the worst offender in that regard: Bullshit platforming over deathpits, windowdressing in gigantic arenas and the parts in between filled with ambushes of the same 3 enemies. The weapons are also a problem: Most fall in the "like x, but but not as good/slightly different"- category. There is no real RL or GL, and the shotgun is one of the worst in recent history. Even with the shrine/tether system the game isn't really difficult if you played a FPS or two (finished hard with 50+ tethers left). The physics when not on level surfaces are still as jank as in early access.

9 gamers found this review helpful
Lost Ruins

Pretty good, but NOT a Metroidvania

It's a competent action platformer with souls-y elements. You can play different "builds" using combinations of weapons, spells and items, but you never ever get new skills and progress is only blocked by missing keys or a boss. There are some interesting interactions, for example hitting a body of water with a poisionous weapon posions the whole pool, damaging everyone in it, and the usual tropes of igniting oil (A mop is actually a very useful tool...). Got the true ending on veteran in about 9h, and there is one of the game's problems; You don't regen health, and you don't heal up on savepoints. Meaning you either use food etc, or the combination of a specific item and water. Lots of time was spent standing in puddles. Another annoyance are the checkpoints before bosses, they only save once. Meaning every time you die to the boss you get reset to that state of hp, mp and items, resulting in a heal- and dress-up session. Anyway: Got it for free, had fun. (Two tips: The description of the winged boots might be a bit misleading: Yes, it allows you to attack without losing height, especially useful with slower weapons. But more importantly: It allows you to dodgeroll midair. And: Archers seem be a total pain in the ass...until you equip a shield, then they become a complete joke. Not only do you take no damage from blocked hits, but it REFLECTS the arrow back .)

2 gamers found this review helpful
Alien Breed 3: Descent

As part one should have been

If this was the first part of the trilogy it would be "a flawed but promising start with alot of potential", sadly is the third in the series and the last. It at least gets some milage out of the 3D and has the only decent bossfight out of the 3, and the part with the rising waterlevel is actually quite cool..but if you played them in order and back to back it just gets grating and predictable. Rampart backtracking of the worst kind (the keycard you need will always behind the door that will malfunction), the same ONE action/combat/escape sequence track shared between all three parts, the same "the only reason this part/boss is difficult because the camera is fixed and I can't see shit". Maybe the coop is it's saving grace, but single player you have to force yourself to continue

5 gamers found this review helpful