TerraTech: Brilliant yet crude
TerraTech is brilliant and unique. It is also inefficient on a technical level, demanding more from your PC's hardware than necessary, as is unfortunately common in the Voxel gaming world.
A block building based RTS which includes resource management, exploration, vehicle design, progression through XP points and quests and, of course, combat, all seen from the perspective of your own creations. No overhead view, unless you build one.
Side note: IGNORE the other reviews claiming this game has a DLC you need to buy. It only adds experimental (unfinished) blocks and a free build mode (end-game already features this). YOU DO NOT NEED IT. In fact, using this DLC may invite more bugs.
The Good: Resources
Resource management is unique as every "chunk" of resources is visually rendered at (almost) all times - wood drops from the tree, then gets sucked onto a transport vehicle's traction beam, then gets transferred to the base, moved along a conveyor and finally put to use: Crafting or selling. In the latter case, the chunk is blasted into orbit using a cannon!
The Good: Exploration
Ah, that feeling when you first take to the skies and start mapping out your surroundings. Most like to build on the Salt Flats, which provides a flat surface for easy building and defense, but some prefer the resource-rich Mountains and advanced, more rewarding defense. In any case, you'll spend a lot of time just moving around, looking for something to do or perhaps complete an objective - and you can do so gloriously. No limits, full freedom. Open-world in the truest sense.
The Bad: AI
Only turrets have usable AI currently, though improvements are planned. Vehicle Combat AI is likely just a placeholder, and a Gathering AI button is visible (but greyed out).
The Bad: Performance
TerraTech is also highly inefficient, particularly on non-Intel hardware. This game requires a medium/high-end, mainstream-built PC, and even then you'll find your base building limited by the game's performance.
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