This game doesn't feel like something from 1994, this was definitely ahead of its time. The graphics are stellar and the controls feel right. The plot will keep you entertained, and it needs quite a bit of manual reading to get used to the controls and gameplay. Although the missions get a bit repetitive after a while, the combat is always fun and rewarding. You'll like this if you're a fan of spaceships and science fiction drama.
I enjoyed playing this for the first time, however, I strongly recommend getting a walkthrough in order to enjoy this game. Even with a walkthrough you still need to make notes since a lot of the locations where items hide are random and you need to keep track of where is everything in order to backtrack efficiently. The music is really good, and the atmosphere is right. Not scary at all for me, but I really enjoyed it nonetheless. I recommend this game if you're a fan of point and click games, puzzles, history and wacky fiction.
The first parts of the game were the best, you got to play as Nico, a female photographer who has a history and motivations linked to the main plot of the game. However, as the story goes on, it changes focus to one of the most boring characters I've seen and has no ties at all to the story nor the setting. The jokes feel dated, and I just can't accept that Nico wasn't the protagonist for this story and they didn't give closure to Nico's plot as the game went on.
The presentation of this game is top notch. It oozes style, the gameplay is challenging and engaging. However, towards the end the RNG starts becoming really unforgiving and demands hours and hours from you to grind, and prepare your characters from the ground up. The pacing becomes exponentially slow as you reach the end and so the required effort also becomes exponentially higher. I got tired of the game and couldn't manage myself to go through the very last two levels of the game since I couldn't stand the idea of leveling up and grinding gold just for the next relevant level.
As a veteran player that has been playing Gwent since closed beta and "kill the servers" I also felt disappointed with the transition to HC, however, after giving it a try with a new mindset, putting all nostalgia aside, I really started appreciating the effort on CDPR and their comitment to the new Gwent. In new Gwent rows do matter, we have a lot more depth in gameplay thanks to the order system and the new leader abilities, rounds become much more interesting and put more emphasis on actual strategy and less emphasis on topdecking and swingy cards. In short, I think HC has way more potential than what Beta ever had thanks to the new features, can't wait to see the new expansions!