This game doesn't really have transferable skills to real ML type problems, and doesn't really teach you about how those things work. The inevitable comparison is with games like "Turing Complete" and "Human Resource Machine", whereby the abstractions are still present, but the simplification doesn't detract from the underlying understanding. "While True: Learn" fails in this aim; linking to other sources for reading does not count. The puzzles in places are clunky, and there are a few apparently long-lived bugs. Won't ruin your day, but there are probably better ways to spend it.
This is a really great game with a superbly implemented central mechanic. Relaxing to play with an intriguing setting element. The soundtrack is really cool and eerie, adding to the overall feel of the piece. The reason it's four and not five stars? The chemistry is a just a bit wrong. Chemical diagrams are about connectivity, not orientation - some bonds can freely rotate, others (like those in benzene rings) are equivalent regardless of the orientation of the ring. This stuff is really hard to model, especially for what is a relatively simple game, but for anyone who knows anything about chem, even from senior school, this is going to be an irksome lesson in "unlearn the stuff you know, do what the game wants, not what you know is right".
This game lacks depth, and while the interfaces feel stylistic and polished, they fundamentally obscure the information that is useful to the player to meet their objectives. The tutorial assistant in game is welcome, but could/should have been made context sensitive. I'm less interested in dynamic events when I'm trying to figure out why Warehouse 1 is suddenly completely full of wheat. A simple display of goods coming in and out and at what rates is sadly missing - and are often displayed in obfuscate ways without added information.