I was expecting a short, janky stealth platformer, but it was actually much more polished and fun game! The one star down is just for a few repeated maps, and also for the game length - if it was an hour or two shorter it would feel much better. However I was never forcing myself to finish this. Well... off to Shards of darkness!
This game is totally awesome, I'm replaying it for the third time right now and it's one of the best experiences I've ever had with a game and a worthy sequel to the original! HOWEVER. There is one thing that is so annoying that it can turn you away from this otherwise excellent game, and that are the horrible stutters that are happening almost constantly - especially in the city hubs. I've tried every fix that I've been able to find over my multiple playthroughs, but most of them made the issue worse, or much much worse. The best result I was able to get before was like one hard stutter/frame skip per 10 - 15 seconds. BUT, yesterday I've finally found something that made these stutters much less frequent and much less noticable. It may not solve your problem (I guess it depends on the particular configuration that you have), but it still might be worth a try. The only thing I did was that I've >>removed<< any previous changes in the global setting of the Nvidia control panel and than changed the following: Anisotropic filtering - application controlled Background application max frame rate - 30 Low latency mode - ON Max frame rate - 60 Power management mode - High performance Shader Cache - 512 MB Anisotropic sample optimisation - ON Trilinear optimization - ON Triple Buffering - OFF Vsync - ON Virtual reality pre-rendered frames - 1 It may be just my PC, however when I've done these things, the stutters nearly dissapeared. This was the only thing that helped with this for the 1,5 half years I was tryng to find anything that would solve this (not searching the whole time obviously). So I hope this might help you to enjoy this absolute gem of a game! :-)