This perfectly captures the feeling of the original Yakuza, and adds a few improvements when it comes to the controls. While I personally think the expansion of the fight system was unnessecary, I can see why they would. Same thing with adding in all the new side stories. The game was perfect before, and I spent over 30 hours completing the original on PS2 back in the day. I really didn't need MORE, but for people who can't get enough it is a nice addition, The only thing I was kind of missing was the english voice overs. I know they stopped doing that entirely after the firat game, and yeah, the original voces are much better, but no matter how much I play the newer games, and this remake, I will never stop loving Mark Hamill as Majima.
I don't usually play these kinds of games. I prefer games with heavy narratives and stuff like that, but just like everybody else I tried Diablo and Diablo 2 back in the day, I just never felt compelled to ever play more than a couple of hours. So the other day, my friend bought Diablo 4. I tried it, just to see what everybody was talking about, and I was surprised at how cinematic it was, in comparison to the earlier entries. I still only played for a few minutes, but I was intrigued. So intrigued that I decided to give Diablo 1 a chance. Just to see if the story was anything to call home about. A week later I had played through the entire game, gearing up to start playing Diablo 2. You could say I was hooked. It wasn't the story, which if you read all the text and look up some of the lore is pretty interesting, but suffers like most video games, from terrible storytelling devices (i.e reading a bunch of lore instead of actually getting to experience it.) It wasn't really the gameplay loop either. The game is pretty repetetive and not very deep, although I do prefer less convoluted game mechanics. I like it when the "game stuff" doesn't get in the way of the story. What it was that really was that made me sit there for hours on end and click frenetically, was the dopamine hit every time I finished a level and moved down to the next. The mechanic feel of progression made me wanna push on. The simple gameplay and the constant upgrade to weapons and armor gave me that kick to go on just a little bit more, even when the game bugged or I accidentally overwrote my main savefile, setting me back about six levels. It wasn't so much that the game was particularly well made, it was that it tricked my brain into wanting more dopamine. Unfortunately that is what gamers considers good, because they have been tricked, and that is why games are what they are today. People say that games have become bad in the last 10-15 years, but Diablo proves that it was always like this