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Cyberpunk 2077

A technical failure

I bought this game at release, and as most people probably know, it was a complete and utter mess at launch. I did plow through it, because the environments and some characters are quite good. Now it's a little over a year later and I decided to install it again to see how much they improved. There is a scene quite early on the game where you're being chased by a van and a gun fight ensues. This is a great time to go get a cup of coffee, because your input does nothing. Shoot or don't, the hostiles will wreck their van anyway as it's scripted that way. The AI is still as dumb as a bag of bricks. Cops still spawn just behind you and barely give chase. You can still block all traffic by putting your car in the road, because the AI don't drive around it. Speaking of traffic, the driving in the game is horrible. I prefer fast travel because I hate the way the cars feel. It can give a good laugh when you crash into other cars though because the physics are complete whack. There's no real pedestrian interaction either. The npcs are like hollow shells. If i were to compare this game to GTA like some people do I'd compare the technical aspects to GTA1, the game from 1997 where the cops gave chase. The driving was better in gta3, released in 2001. Also the inventory is still a mess to handle. The phone is... Honestly they need someone who knows UI design and someone who knows how to program more lifelike AI. The story hasn't changed, sadly. This is purely subjective but I'm not a fan of Johnny Silverhand becoming the story in such a large way. Also your actions don't really mean much in the grand scheme of things. I guess that's why they went from promoting it as a deep rpg to changing it into action adventure. The game is still not what I and many others were promised. Kudos to the art department though. The city is Beautiful

19 gamers found this review helpful