

Sometimes is a weird hitbox. Sometimes is an enemy that disappears and you have nothing to do besides stand there waiting before attacking once or twice. I played almost all of it. Is beautiful and immersive. But after one too many of these moments I gave up. But you should give a try. Was worth it.

Not your next Shakespeare in terms of writing or gameplay, but offers a little bit of fun. Would not recommend anyone to stop or rearrange their playlist for this. But if you're looking for something different and low comitment this is a nice try.

Obviously this isn't the greatest indie gem of the year, but is very fun! Unfortunately I saw on steam reviews a lot of misunderstanding about what to expect. This is a very linear game. Not a roguelike, nothing similar to Slay the Spire. Here you play many battles to acquire better cards and itens and slowly grow stronger. Deck combos actually aren't too much present, but the individual cards are what give you power. There are many different strategies and themes to build decks, though. The difficulty can be set trough the "challenge mode" available for individual runs, that requires very precise calculations. The normal mode is very easy. My main critic is the pace. Some grinding is required and you can't change the animation speed.

As far as point 'n click games from 98 goes, this one have some fine moments. Puzzle's solutions were understandable and reasonable, I don't remember any 'moon logic' puzzles. Sometimes however was difficult to identify what was decoration or object with interaction. I did use cheat engine to speed the walking, but despite the slow movement and gameplay, the story and crazy scenarios are very compeling. Also is not too long, so the trouble was minimal.

The art is just gorgeous. I made myself to the end just to enjoy a little more of the world. The lovecraftian feel is precise and coherent with the original work. But the game didn't work well as a typical RPG. Combat is very simple and feel more like an obstacle than a feature. The char building isn't intricate and choices of weapon / playstyle didn't seem to make a difference. Maybe a point 'n click narrative adventure would make more sense.

I played it all in single-player and was awesome. Great adventure game without deep mechanics or overwhelming choices. Excellent for a day you feel tired. The story isn't something memorable you'll tell to your children, but I think the exploration and the art compensate for that.