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Silent Hill 4: The Room

A disapointment

after playing SH 1 2 and 3 and really enjoying those espeaclly SH3 i was curious how Team Silent final game was now i've heard mixed things about it from fans but i still gave it a open mind sadly i played was a mess of a game that clearly was rushed (thank to Konami i'd bet) taking away tank controls while still using fixed camera's was a really dumb idea and causes multi moments of Henry running the wrong way causing pointless hits from monsters or ghosts speaking about ghosts they are a cool idea on paper but how they were in game was just mainly annoying and that's it and speaking annoying is the invertory now i'm fine with limited inverory but i feel like with Silent Hill it just doesn't work well with it's style of gameplay and puzzle solving to me but it's the most minor of problems the biggest problem is the 2nd game of the game where it ruins it you have to replay 4 of the levels again which feels repeative but now you've got a character to escort and if they take too much dmg or you leave them alone for too long welp bad luck mate your getting the bad ending and there's nothing you can do it's espeaclly annoying if they get hit cos of the controls screwing you over or they get stuck on a wall or something driving me menal the one thing i will say i loved was the room 302 really solid scares and atmosphere easily the best part of the game overall a shame that this was Team Silent final game i think with more time they could have made a really solid game but it is what it is i will say GOG port is great ran great and i didn't have a problem with controller support great job guys

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