The story isn't that deep, the combat can be entertaining but also not really that deep. Game would get 4 stars instead of 3 if you could mute the main character. The character writing is really the worst part of the game. Oh boy, another permanently grumpy mary sue that will always deliver stinging one-liners and witty sarcasm to every situation. Every single time the main character speaks it pulls me out of the game and makes me want to alt+F4. I managed to put a good ~30 hours on this game, it's entertaining enough I can play without audio and just jam to music instead and mostly ignore it. Ultimately I'd say pass on this one, or if you're really interested, go watch a play through of the first few acts on youtube and decide then.
I have very much enjoyed my timewith soulash. I've played about 12 hours now, died about a dozen times, highest level I've reached so far was 4 and died to my own hubris. The map is freaking huge and the world is very detailed for being such a simple game. The combination of all the different races and classes you can play as is really staggering too, the game is just fun. I also appreciate seeing your scores when you die and seeing I ranked 40th for warlocks and other data like that, makes me want to try again and score even higher. I love it.
The game is simple, honestly kind of nostalgic. The story was good, combat was a bit odd but definitely not the worst system I've played, I read a review that it was a bit too easy so I did my first play through on "hard" difficulty. I had to repeat some of the big fights 5 or 6 times before I finally got it, but overall it felt about right. One complaint I have is that, the maps are incredibly linear with no real exploration value. You proceed forward killing enemies and that's pretty much it. there may be rooms off to the side to walk into, but they're all empty. At the start of the game, it tells you how Styx can use narrow passages that Arkail can't fit through, and demonstrates by having you walk around a locked door to open it from the other side... Then you literally never do this again for pretty much the rest of the game. Well, until the very last level, where the characters split up for maybe 5 minutes and Styx is walking around on the ceiling. I was scratching my head about why they'd make a big deal about it early in the game if it wasn't a recurring mechanic. By the end of my play through I had 28 hours logged on the Galaxy client, although 3-4 of those were with the game paused while I was up doing other things. I'm not sure I'd pay $15 for it, but I picked it up during the winter sales for $1.50 and it was absolutely worth that. It's a great way to kill a weekend if you've not got much else to do and want a sweet & simple console port to burn through.
I own KC:D on steam where I've got over 200 hours in it. I decided to pick it up while on sale here at gog so I can have a permanent no strings attached backup of the game because I enjoy it so. The setting, characters, story, and writing are all so amazing, and the developer's admiration for history is plain to see. People complain about things like quicksaves require a consumable, the encumbrance threshold being too low, the combat isn't the GOAT, but to me these are all just atttibutes that give the game character. Being limited on quicksaves may lead to frustration when you die and lose a ton of progress, but it also enforces the consequence of death. You get scared to die, and genuinely run for your life when danger comes instead of just shrugging it off. Let's talk about the combat though. Despite all the "mechanics" and pretty animations, they are ultimately just a veil to keep you from realizing that the combat is just morrowind's hit-chance system with a fresh coat of paint. If your stats vs the enemies stats crunch out to a 1% hit chance, then out of 100 attacks, 99 of them will be dodged, deflected, parried, or otherwise rendered null. My first play through, I appreciated it because I thought it was realistic, no matter how tough you are, a sword through the chest means you're going down. So naturally a tougher enemy would be more skillful at dealing with your attacks instead of just being a damage sponge. But for my 2nd play through and beyond I realized the down side: the system leaves almost zero room for player skill to be meaningful. Even if you have perfect timing and directional control, if your numbers are lower, you're not going to win. However, there is so much more to this game than combat, that you really shouldn't let the low combat skill ceiling prevent you from trying it out. Overall KC:D has been one of my favorite games of all time. I enthusiastically recommend it to anyone who likes immersive RPGs, this game is really worth it.
I own KC:D on steam where I've got over 200 hours in it. I decided to pick it up while on sale here at gog so I can have a permanent no strings attached backup of the game because I enjoy it so. The setting, characters, story, and writing are all so amazing, and the developer's admiration for history is plain to see. People complain about things like quicksaves require a consumable, the encumbrance threshold being too low, the combat isn't the GOAT, but to me these are all just atttibutes that give the game character. Being limited on quicksaves may lead to frustration when you die and lose a ton of progress, but it also enforces the consequence of death. You get scared to die, and genuinely run for your life when danger comes instead of just shrugging it off. Let's talk about the combat though. Despite all the "mechanics" and pretty animations, they are ultimately just a veil to keep you from realizing that the combat is just morrowind's hit-chance system with a fresh coat of paint. If your stats vs the enemies stats crunch out to a 1% hit chance, then out of 100 attacks, 99 of them will be dodged, deflected, parried, or otherwise rendered null. My first play through, I appreciated it because I thought it was realistic, no matter how tough you are, a sword through the chest means you're going down. So naturally a tougher enemy would be more skillful at dealing with your attacks instead of just being a damage sponge. But for my 2nd play through and beyond I realized the down side: the system leaves almost zero room for player skill to be meaningful. Even if you have perfect timing and directional control, if your numbers are lower, you're not going to win. However, there is so much more to this game than combat, that you really shouldn't let the low combat skill ceiling prevent you from trying it out. Overall KC:D has been one of my favorite games of all time. I enthusiastically recommend it to anyone who likes immersive RPGs, this game is really worth it.