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Cyberpunk 2077: Phantom Liberty

Fantastic Overall

Overall fantastic addition to the base game. This is one of the few (if not the only) DLCs that I have ever paid full price for, and I do not regret it. I just had the DLC credits roll, so I do not yet know if there is any impact on the ending of the main storyline. I'll do my best to avoid spoilers. Mr. Hands slots in perfectly as another fixer, and the gigs he "hand"s out are great. They feel more like side missions than the base game gigs do, and there is more nuance in the choices you are offered. These choices do not seem to impact the game as a whole, but provide some wonderful flavor. There isn't a truly right or wrong option on any of these; which is refreshing when compared to the base game side content. The side content of the main game, while I still do enjoy very much, did not have morally gray areas present in Phantom Liberty. The next thing that stuck out to me was the new AutoFixer missions. These are enjoyable, if repetitive, and seem to go on endlessly. It's nice to have something still left to do after you've cleared the map while waiting for main/side mission timers. I'd rather be doing missions or exploring the city than just skipping through time. I have only played through one of the available paths, but I found its resolution very satisfying. Without going into spoiler detail, I can't really say much more. The twists and turns were predictable, however. The one thing that really jarred me was the premise of this mission and some of the voice lines coming from V and Reed. No matter which background, V is a merc in NC; why would he care anything about loyalty (or treason) to the NUSA beyond its use as a potential resource for a cure? Some of the comments made by the cast, V included, just didn't make much sense to me in that context. Aside from that and a few crashes, I thoroughly enjoyed this expansion on the base game, and I'm really looking forward to seeing Phantom Liberty affects the ending of the base game.

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