

The good old 2000s shoter experience with it's slight jankieness and a lot of charm. The developers are from Germany. The English voice acting is what it is. After the first few levels you won't think to much about it... at least I didn't. It is most of the time more a stealth shooter because you die very fast if you get spotted. Don't expect modern conveniences. Listen to what others tell you in game to figure stuff out. Not a lot of hand holding here. Sometimes very strange enemy placements but that is fine with me. Let that guy from the other side of the map have a rocket launcher on a tower and blow me up. Sometimes you can manage to attract enemies to fight each other. You can acctually hide in the bushes here. The levels are large and varied. Remembering where you saw some ammo or health earlier will pay off. I got 5.1 Surround working with Alchemy on Win10. I think I found that through Deus Ex sound restoration. You can only change the difficulty level mid game with developer mode activated. Found a guide by BattleMaster in Steam Forums. To do that: - Settings Button right next to the "Play" button - Configure - Features - Duplicate the Default FarCry.exe (should be in \Bin32\FarCry.exe - ad Argument "-devmode" (without the quotes) In game open the console, this varies by your language. On German Keyboard it is "Zirkumflex" next to Number 1, above "Tabulator" Here the guide from BattleMaster:" Start the game and load into your save. Open the console with the ~ key (the key to the left of the 1 key, no matter your keyboard layout). You can close the console again with the same key. To see your current difficulty level, type "#Hud:AddMessage("Current difficulty: "..game_DifficultyLevel)", again without the outermost quotes. You can change your difficulty level by typing "#game_DifficultyLevel = 1", and replace 1 with the number of your desired difficulty level. If you would like to disable devmode again (recommended if you ever play online), type "#Game:Save()" to save your game, then quit the game and remove the "-devmode" from the launch options. When you now restart the game, the newest save should have the changed difficulty."

I am so happy that the Darksiders series continues. The dual Character mechanic works really well and it lets you play splitscreen co-op! I'd love for more games to to that. Just like Darksiders 3 it is built on the Unreal Engine 4. I had 0 crashed after 20+ hours. If one does not like the rather heavy Vignette effect it can be adjusted via console commands. I used the Universal Unreal Engine 4 Unlocker, but in the end I kept it at stock. The Artist who worked on this game are Masters of their craft and after turning it off i get why they chose to use the Vignette effect. I esspecially love that many of the enemies from previous games are back and that the have the same attacks and moves. Or allmoste the same. Also Wars movement and mechanics feel very similar to DS1. Voice acting, artwork, music and sound effects are all on AAA niveau. The usual enviroment locks and backtracking are present, like in the previous titles. Just like always we only the snipets of the bigger story. The story that I have seen so far is very solid, compared to the other Darksider games. As silly as the knock knock jocke was it still made me laught :-) Great Game - looking forward to DS4