-1 for insta-death bugs (esp annoying in no-revival mode). -1 for being an unfinished game. Given the last patch was released in Nov 2022 and it's Apr 2025, I think it's safe to say "don't expect it to get better". Why I say it's unfinished? - There are 4 tool slots in the UI, but 3 are used. - There are 10 hazard levels in the UI, but 9 is the max. - There are 4 hazard type icons in the UI, but 3 are used. - There is pratically no more progression after Lv 20 (out of 30 total), and you end up with lots of "research points" to spend on nothing. Unskippable scenes/dialogs are annoying too. There seems to be no real consequences for being in debt. I mean, you get hit by a large debt at the start, but it's virtually impossible to blow up that debt further, and in the game's setting I don't think there is "performance review" if you deliberately "not perform at your job". I mean, setting up the player to work as a slave in a big corp renders a quite dark tone, plus the heavy debt thing...but then the game is relaxing, and there is practically no way to really screw up unless you play no-revival, which I do not recommend because of some bugs. The contradiction feels a bit jarring for me as it breaks the immersion somewhat. The game gets a bit repetitive, although I'm not too bothered myself.
Because I tend to only write negative reviews :( The game is mostly fun and enjoyable, but it does so many things terribly wrong/badly. First of all, locking fast travel between camp fires behind paid DLC? That's just wrong. You can fast travel between some towers, but there are only so few of them and the locations can be awkward. If you die a second time before reaching your corpse, the new corpse overwrites the previous one - you lose the loot. Switching between tools is incredibly tedious and frustrating. Maybe a compromise for controller support? I mostly equip two tools to avoid switching, but I'll need to manually equip situational tools every time. Same for trinkets (passive bonus). Bugs around controlling your tools/weapons. Sometimes you swing at the cursor's direction, sometimes at the direction the character is facing. Sometimes it happens in combat and you keep swinging at the air when you run away from a monster behind you because your character somehow doesn't want to face the monster. Speaking of running, you can toggle running so you don't have to hold the Shift key all the time to run, but it can change to walking in combat, inconsistently too. WTF? Some tools can do AoE, but sometimes the game thinks it knows better and automatically turns the character to a different angle, incredibly annoying. You can force the correct angle by manually clicking once per swing/attack, but then sometimes due to timing the attack might not register so the character stands there like an idiot for a second before you click again. It also makes auto attacking useless (by holding down left click). A few things that require a lot of resource to upgrade but become obselete very quickly. Once end game comes there is no use for pretty much anything :/ Boss fights are boring. Although it's not really an action game. But random turrets on the road can 1 or 2 shot you. Have fun! The view angle and distance don't help. The trip back to your corpse can be a long one.