If you enjoyed playing Final Fantasy Tactics or Tactics Ogre read no further, this is the worthy successor, that you've been waiting for for years! For those still unsure: - The deep combat+charater buildung mechanics are quite unique to those games. There's both a heavy emphasis on tactical turn-based combat and strategic development of your party. There's a ton of customization options+room for experimenting with different team compositions+battle tactics. - The story is nothing extraordinary but pretty solid and more importantly diligently written with vivid and lovely (though quite archetypical) characters that I got attached to through my campaign. The sprites and character models, the nicely drawn scenery backgrounds are well done and please with beatiful details. I probably spent hours customising my generic characters. At times during story driven scenes I catched myself being astonished by butterflies flying around or tired owls hanging in the trees..=) - Core of the game is combat itself of course. There's a ton of different options to choose from, classes to unlock, items to craft and gather. The AI (at least on normal difficulty) is not as merciless as it could be, but good enough to provide a challenge for experienced tacticians. The game encourages you to experiment with different solutions and party compositions, which may vary according to your task - Grind: Yes, there can be grindy passages, if you want. The game is probably playable without, but again the game encourages you to revisit areas, which might have treasures or gatherable components, new dialog, which may unfold certain aspects of your main characters - What in my opinion really makes this one special is what it does different from its predecessors, which it is heavily inspired from. For me it was especially the relative abundance of "secrets" you can find and the exceptional love for details in so many aspects of the game. Strong recommandation for patient and slow paced tacticians!