This is a game you'll either love or find tedious, and that'll depend on how much the game breaks your immersion with its slow transition away from stealth to outright evasion as you attempt to figure out where to go. Outlast IS an unsettling game for its short length, selling itself on its atmosphere and tension carried out by its audio and model work. It's first two hours really selling the asylum and those caged there without taking away from the scares. Its later half is where its more middling aspects come into play; the story and gameplay. Outlast's hide-and-seek style of survival needed to be more daring than it was, never shaking things up enough for the player to adapt beyond minor (mostly trivial) additions. This, alongside a story that's told almost exclusively through notes and journal entries that ends almost as abruptly as it starts leaving on an underwhelming note. At its worst, Outlast is frustrating and isn't really scary, leaning too hard on its navigation puzzles misdirecting you or the same enemy type murdering you for the 10th time. At its best? It's a tense horror game that barely gives you room to breathe. I'd say if you can stomach its gameplay it's worth a shot, at least for the first hour and a half-ish from there its a mixture of how lucky/skilled you are at running and if you're willing to pour 5ish hours into beating it.