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This user has reviewed 13 games. Awesome! You can edit your reviews directly on game pages.
Mafia III: Definitive Edition

Certified slop gameplay

The game revolves around clearing out locations. Most of it feels like a filler to drag out the playtime by gatekeeping story bits behind grind The world is static. The whole city is very pretty but it's poorly simulated. There is hardly anything to do in it besides completing the same objective over and over to unlock story content. Immersive traffic laws from previous mafia games are gone, you just speed to your next objective all without a break. Cars drive like tanks on steroids, they are fast but insanely durable. Driving physics feel very primitive. All this make driving really boring to me, and there is a lot of driving in this game Personally, I got really tired of this game because there are no slower moments. Outside of short cutscenes there is just action, action action. There is no, for example driving around with some other character to get to know them better, or performing some lower-risk job from time to time. I give two stars because at least shooting mechanics are fun and well done. However, after 10 hours I'm so bored and tired of the gameplay, I gave up.

Chernobylite

A hidden gem

The gameplay loop of doing missions and coming back to your base in between them is very satisfying for me. The end goal is to prepare yourself for a big heist, which you can launch at any point in the game, it's gonna be bordaline impossible without a solid prep You need to care about your base, scavange for resources. You need to care about your companions, as they can become wounded, they need food, medicines and some relax time to not go crazy. Companions are written in an interesting manner, each has his own personality and goals. I'd give 5/5 if not for bugs. Animations and models go wierd from time to time, I also got stuck on the terrain and had to reload. There are also performance drops. But overall, it's a very solid game, def worth it

2 gamers found this review helpful
Pillars of Eternity II: Deadfire

Fantasy Caribbean

I'm impressed how good this game is. A shame it didn't sell well It's not a pirate game since you aren't a pirate but it is Caribbean-themed and there are a lot of pirates in it The only thing I don't like is naval battle system. Which is a big one in a sailing-themed game, so it costs one entire star out of this review. The plot, companions, exploration and everything other are masterfully done tho

Stay Out of the House

A very good horror, but...

After a while it stops being scary and starts becoming tedious. I feel like the murderer is too fast and too perceptive, to the point of it being unfair at times (played on normal difficulty) Also one specific puzzle is way too abstract to my liking (you will probably know which one) All that being said, it's good at creating tension, it's scary early on and overall it's a good game. Can recommend

3 gamers found this review helpful
The Scarlet Demonslayer

Pretty good for a game from Kagura

First and foremost: it's a game about emotionless sex kink I appreciate there is little to no grind to unlock sex scenes. There is basically no fighting at all. Art is ok, scenes are described in a hot way, writing is ok in general. I discovered two endings and one surprised me a bit so that's something It's not a masterpiece, but it's good for what it's trying to do. Definitely didn't regret buying it

7 gamers found this review helpful
Lacuna – A Sci-Fi Noir Adventure

Really good, but could've been better

Game's atmopshere, music, characters and plot are good, are all well-thought and well-written. Which is why I want to focus on the thing a didn't like in this game, which is a big aspect of gameplay. Gameplay is interesting because it's functionally one with the story. You walk around a scene, gather clues and then submit a Sheet - that is some sort of official questionnaire. That's the way you move a great deal of the story forward, that's the way you learn about the case. You can fail which, in theory, leads to different outcomes The gameplay is also deeply flawed - clues are very straight-forward. I am not very perceptive, but on my first playthrough I haven't failed a single investigation. I would appreciate if there were more fake leads and distractions. Sheets themselves are basicaly tests with questions like "What color are suspects' hair? A. Brown, B. Blonde, C. Red, D. He's bald" which is honestly ridiculous. An old-school system of typing in anwsers to fill the blanks would fit here infinitely better. On my second run I failed some basic investigations on purpose, and this way I missed an entire scene and it's clues, which made me respect the game. Unfortunately, even if you fail, game shoehorns you through the plot. "You failed to correctly create suspect's portrait and arrested a wrong person? Your actual target gets arrested anyway, because he "seemed suspicious" to one of your colleagues" - sort of way. Although the way you get to the ending, changes a bit, the ending still depends on your plot decisions, you get to make anyway. Only things the investigation affects are really how the middle of the game looks and how often your colleagues call you an idiot. That being said, developers currently make their second game, which will be called "Between Horizons" and in it's description, they noted that they added "a possibility to fail" which I guess fixes my biggest problem with Lacuna. I will follow their future work with great interest.

2 gamers found this review helpful
Ariel's Daily Grind

Almost no scenes

Most scenes with clients are just one picture with two sentences of description, You only get proper scenes by completing missions but they aren't very good either. Gameplay in which you manage your finances is both too easy and very grindy. It's hard for me to see any positives here

5 gamers found this review helpful