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Cyberpunk 2077

Flawed Victim of the Hypetrain

TL;DR: Cyberpunk fell victim to overhype and simply running out of time. If CDPR had let this game stew just a while longer, polish the gameplay mechanics, squash those bugs, this would've been one to truly remember. As it is, it might be remembered as just another game that promised the world or maybe, it'll just Fade Away.... Long version: Shooting is not especially exciting with bullet sponge enemies even with level appropriate gear and the bad ragdoll physics take the fun out with enemies mostly just falling over in a t-pose and having very bendy knees. The melee combat is outright horrible, enemies tend to phase through you and react in bizarre ways to being hit and it's almost impossible to stay on target. The double-tap movement keys to dodge makes sneaking around a nightmare when small precise movements are often needed to avoid detection when V flings themselves out of cover and into a wall because you tapped left too quickly. Hacking is lackluster with only one hacking puzzle type and the combat quickhacks are mostly useless. Why waste time killing the incredibly durable enemies even slower with DoTs? Also, why not add the ability to edit your character after creation? Not even a barbershop? The story though is pretty interesting, though the lifepaths at the start feel tacked on, with a very short prologue that always ends in the same place. It doesn't feel like there is much player agency though, and the plot keeps you glued on a railroad. At a certain point in the game you are presented 3 options, and I assumed doing one or two of them would lock out the rest, but no. The most negative aspect of the game is it's myriad bugs.There are too many bugs in Cyberpunk to count. Hopefully, these will get ironed out later.

9 gamers found this review helpful